
Originally Posted by
Carighan
Sadly their remedy was the exact opposite of how, in game design, you're supposed to remedy this.
You aren't supposed to sand all the edges off. You're supposed to keep them, just make them... rubbery? To drop the analogy, you want everyone to feel overpowered, and ideally at completely different things, and ideally then something they're the only one feeling that OP at. But, it only feels that may. It's all smoke&mirrors, the game is created so that your seemingly-overpowered nature is expected and already factored in.
So say one job is best at augmenting a single player, and to a ridiculous degree. But this in turn is factored in because they themselves deal so little damage that it balances out, and their augmentation is in flat values so it doesn't matter who they put it on (to not create further buff problems down the line). Another job, say Bard, augments the whole group by a fairly substantial amount, but maybe doesn't even attack, they're busy playing the harp or lute. Etc etc.