Which is troubling given that in the long-form notes on the job changes, they claimed a primary goal was to move the emphasis from burst to sustained damage. The jobs I've tried since the rework it's very much "get in range, press all of your buttons, retreat and wait 20-30s, rinse, repeat."Sadly for the PVP part, to me it feels like the PVE job team took over in 7.1 and made the skills more like in PVE. A lot of jobs suddenly got "use X ability, then you can use Y ability" as we're also seeing in 7.0 PVE.
Jobs like DRK got a combo chain behind it and a followup on LB, or RDM.
Overall also feels a lot more burst-focused than before.



I had really big hopes in 7.0 after the huge content drought in EW patches. But I got again disappointed in almost every point. I have no hopes for 8.0 left to be honest. :c
I play from time to time, but I am not hocked into anything in FFXIV for years now.
At the moment I even prefer playing cozy Animal Crossing New Horizons over FFXIV. I am also looking forward a lot to the new switch and when I am honest I really don't care for the next Live Letter and 7.2...
It feels like I already know that there won't be something really cool in gameplay or whatever. I will stay around, but my passion for FFXIV dies.


Concerning the rework I hope that someone is gonna tell Yoshi P. that MMOs specifically invented the auto-attack so players wouldn’t have to hit the same key sequence over and over.
As of now these aren’t even classes, jobs or whatever you want to call it, it’s basically a selection of which mini-game you want to play while hitting the meat bag in the middle of the box.


likely what will change for jobs in 8.0
Tanks - get a few defensive upgrades they don't need.
Healer - gets some flashy heal skills that they don't need.
Dps - take away 2 things and add 1 flashy simple skill and animation upgrades
2 new jobs! 1 tank which shares the same kit as the other tanks but has different animations, 1 new physical ranged that is "selfish" like machinist.
I guess we'll have to wait and see.
The problem I'm already seeing on the horizon however is that jobs themselves are too rigid to have proper "reactive" encounters.
If bosses from 7.2 onward would actually fire out mechanics at random you are going to run into issues when almost all jobs are designed around mapping out your ability usage way in advance.
Last edited by Absurdity; 01-08-2025 at 07:03 PM.
2 Minute really needs to go. It's not just making classes feel samey, but fights as well
don't expect anything from SE and CBUIII, to me they are only mid tier team as devs/studio, to make something good they should hire real game designer to make gearing and substats better and new battle designer to work on jobs and fights as a whole.
Last edited by Fatch38; 01-08-2025 at 08:54 PM.




Now I'm worried, are going to get even more action game and even less RPG?
I do not know where this burst idea comes from. Current pvp after 7.1 changes is less burst focused and strikes a more balanced approach between burst and sustained damage, where EW pvp was all about burst.Which is troubling given that in the long-form notes on the job changes, they claimed a primary goal was to move the emphasis from burst to sustained damage. The jobs I've tried since the rework it's very much "get in range, press all of your buttons, retreat and wait 20-30s, rinse, repeat."


I mean they aren't going to get anywhere with the inflexible nature of the content they currently build. It seems the team got the wrong messages when dealing with content during shadowbringers through endwalker. They need content that rewards people at all levels of play and really need to engineer the savage fights to allow for people to learn while not hindering those who are further along. That was a huge part of raiding in the golden years and why it took off to begin with. Things like group dance challenges that are super strict didn't show up until later and ultimately were influenced by the arms race between players and devs, thanks to mod development to improve ease of use and QoL. The fact that the top raiding guilds use mods to make the hardest challenges of this game easier should be plenty of reason to make fights easier to begin with. Probably by starting with showing actual save zones by advertising before attacks just like they do in normal.If they want to bring back identity (with balanced jobs) they need to make 15-20 "new jobs" (considering they already have an idea (data + 2.0 - 3.0 jobs)), also I think the game netcode/current pve structure (2mn meta for instance) is a problem
Im 80% sure that the 8.0 rework will be underwhelming, I hope im wrong but I dont have any faith in SE
what do you guys think ?
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