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  1. #1
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100

    8.0 rework will be a joke

    If they want to bring back identity (with balanced jobs) they need to make 15-20 "new jobs" (considering they already have an idea (data + 2.0 - 3.0 jobs)), also I think the game netcode/current pve structure (2mn meta for instance) is a problem

    Im 80% sure that the 8.0 rework will be underwhelming, I hope im wrong but I dont have any faith in SE

    what do you guys think ?
    (24)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,868
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    If it were just a rework, I'd say expect it to be better and more unique but to also temper expectations, since they will still want to make it relatively intuitive to new players and casual players and so forth.

    But it's not just a job rework. It's very likely going to be a post-level 100 progression system - the nature of which is unclear, but they mentioned by name the ideas: Still Trees, Talents and Ability Points. Those things could have a significant impact on the job rework and make it better by allowing them to give you simple options and sophisticated options for gameplay.
    (1)

  3. #3
    Player
    TemporalFruitsAndVeggies's Avatar
    Join Date
    Sep 2024
    Posts
    118
    Character
    Kiwi Kayoubi
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    I'll wait to see what they do before passing any judgment, but they'll have to do something pretty serious to keep my sub. This game has good encounter design but has always had very uninteresting combat, so they've got a big job to do. Not to mention that the encounter design philosophy so far has more or less been "every job is equally viable because they all do the same stuff," so how do you give interesting identity to jobs without upsetting that?
    (0)

  4. #4
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,120
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    IMO they should start adjusting jobs now so the workload isn't as big. Balance is already a mess so why not take that opportunity to start rebuilding.
    (14)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,868
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TemporalFruitsAndVeggies View Post
    Not to mention that the encounter design philosophy so far has more or less been "every job is equally viable because they all do the same stuff," so how do you give interesting identity to jobs without upsetting that?
    Firstly they can do it the way they used to. Which is that every job achieves the same thing, but differently.

    Secondly, if they implement a system with multiple Skill Trees, then it could allow you to choose a different tree depending on the content. This is effectively how Blue Mage works right now. You can choose different abilities depending on the raid and the strat.
    (2)

  6. #6
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    783
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    I'd say blow it up, make big sweeping changes instead of tiptoeing around for 3 years and seeing if the players like the warmth of the water.

    I'm still waiting for some new feature to be that "OOMPF" for FFXIV since Endwalker, you can tell things are dire on that front when "double dye" got the loudest cheers. And even that could be better and implemented into furniture too. (ITS A GOOD START along with the accessories)

    Honestly, I don't think they have the guts for anything big. I bet they will be scrambling with graphical updates for quite some time.
    (13)

  7. #7
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,372
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    My hopes aren't high after they said they weren't going to simplify things further in DT and then did exactly that, but I guess we'll see.
    (23)

  8. #8
    Player
    EmeraldSerenade's Avatar
    Join Date
    Aug 2013
    Posts
    189
    Character
    Roxie Revolver
    World
    Balmung
    Main Class
    Goldsmith Lv 100
    I think there will be zero radical changes and Square will pick the safest avenue possible as to not upset any subscribers so that they can continue being milked without the company taking risks.
    (24)

  9. #9
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,073
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    *Yoshi at Fanfest 2025*

    ‘We can confirm that we have been reworking jobs…”

    *audience waits in silence*

    “…potencies.”

    *uproarious applause as Dia III potency is increased by 10*
    (28)

  10. #10
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    783
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Connor View Post
    *Yoshi at Fanfest 2025*
    ‘We can confirm that we have been reworking jobs…”
    *audience waits in silence*
    “…potencies.”
    *uproarious applause as Dia III potency is increased by 10*
    TRIPLE DYE! Followed by a lalafel cheek review 2.0
    (9)

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