Quote Originally Posted by Kuroka View Post
The problem is you cant just add devs to one thing and expect it being faster, kitchen and too many cooks etc etc... yes. BUT having a separate side team that does the 2nd ex dungeon, bonus trials like Hildy (with maybe 1 senior watching em) and side stuff or PVP maps etc would help surely - even the "braindead" adaptation of gear could be made by random devs as well.

You cant have too many cooks do one dish, but you can can have many cooks cook many dishes.
Agreed. I'm not saying the existing team can't expand, just that it's not a clean cut and straight forward matter. For example, creating a small team that works on tasks outside the main loop is reasonable, but their progress likely requires additional management, more cross-team meetings, super clear documentation and super early design choices, etc. And either that mini team has to be furnished with it's own environmental artists and coders (and a UI designer, and a character artist, and a visual effects artist, and a character and objects modeler, and an audio designer and engineer, and whoever else) or they'll constantly need to siphon these resources away from the main team, causing slowdown for the "main" content.

Giving them the task of de-spaghettifing some code, or doing some other internal maintenance that will help in the long run, that's likely more easily doable. (I imagine this was how we got trust dungeons added retrospectively to ARR and onwards during EW development cycle.) But anything that results in what most players consider "content" requires input from across multiple disciplines, which is not easy to create or manage.