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  1. #1
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    The problem is you cant just add devs to one thing and expect it being faster, kitchen and too many cooks etc etc... yes. BUT having a separate side team that does the 2nd ex dungeon, bonus trials like Hildy (with maybe 1 senior watching em) and side stuff or PVP maps etc would help surely - even the "braindead" adaptation of gear could be made by random devs as well.

    You cant have too many cooks do one dish, but you can can have many cooks cook many dishes.
    (1)

  2. #2
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kuroka View Post
    The problem is you cant just add devs to one thing and expect it being faster, kitchen and too many cooks etc etc... yes. BUT having a separate side team that does the 2nd ex dungeon, bonus trials like Hildy (with maybe 1 senior watching em) and side stuff or PVP maps etc would help surely - even the "braindead" adaptation of gear could be made by random devs as well.

    You cant have too many cooks do one dish, but you can can have many cooks cook many dishes.
    Agreed. I'm not saying the existing team can't expand, just that it's not a clean cut and straight forward matter. For example, creating a small team that works on tasks outside the main loop is reasonable, but their progress likely requires additional management, more cross-team meetings, super clear documentation and super early design choices, etc. And either that mini team has to be furnished with it's own environmental artists and coders (and a UI designer, and a character artist, and a visual effects artist, and a character and objects modeler, and an audio designer and engineer, and whoever else) or they'll constantly need to siphon these resources away from the main team, causing slowdown for the "main" content.

    Giving them the task of de-spaghettifing some code, or doing some other internal maintenance that will help in the long run, that's likely more easily doable. (I imagine this was how we got trust dungeons added retrospectively to ARR and onwards during EW development cycle.) But anything that results in what most players consider "content" requires input from across multiple disciplines, which is not easy to create or manage.
    (2)