Oh that's interesting. AoE cap has been suggested for independent reasons, but I've never heard anyone suggest a proximity penalty. Hmmm. I'm in favor of anything that promotes skirmishes over deathballs.Many good points made in this thread but i want to specifically highlight leveraging the 24 player Frontline team as three 8 player teams. Dismantling the Zerg rush and emphasizing team play will naturally address problems like feeling you get obliterated out of nowhere, getting stun locked for 8 seconds at a time, players being afraid to play melee, etc.
I wonder if this could be addressed if they introduced a cap to aoe targets, plus diminishing returns to battle high depending on how many teammates outside of your own full party are nearby. But like others, I also don't like seeing too many changes at the same time.
Please quit telling me to unsubscribe; I already have.
Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.
#NeverForgetMao
Vive la résistance!
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