Quote Originally Posted by Karuya View Post
As i said earlier, viper's personal buffs are absolutely not a problem, just like samourai's personal buffs are not a problem at all.



There is not a single phase on this fight where the viper is stronger that the dragoon for example, while the dragoon is fine in P1 and 2. And the viper is not even that strong even in P3 and 4.
Machinist is worse, P3 is the only phase where it is not the weakest dps by a huge margin.
I guess people want to minimize the risk of failing any phase, and seeing how abyssal their dps are on some phases, it's hard to blame them for locking those jobs. Developer's fault.
With a PCT, no one cares about P1 and P2 damage. And a (good) VPR is indeed strong in P3, same to MCH. The only "hard" checks are intermission, P3 and P5. Everything else is super easy. I'm only counting P3 and P5 because it's common to have deaths there, but the DPS check is by no means hard. Back in TOP, you would see clean enrages with Relics and dungeon gear. People wouldn't ban any jobs, so why would they ban 5 now?

Excluding SMN/RDM to a caster that's outperforming every other melee by a large % is reasonable. Machinist gets an extra Barrel Stabilizer in P4 by using it before rewind, and it can reach 31k rDPS consistently, some go up to 34k. It's not like you need it anyway, as the P4 DPS check is the easiest and you don't see the enrages being cast in good PFs.

If you're getting bad MCHs or VPRs, you should avoid the players, not the jobs. If you're seeing enrages after swapping a DRG to a VPR, check who you're playing with. 1300 median difference means less than 5%. We'll always have stronger jobs, and if you can't deal with that, you should not be raiding. If you're banning due to a 4% difference when you already have a PCT, it's time to hit that striking dummy a bit more.