
Originally Posted by
Archeron
It sounds like there is a problem with the definition of "Hardcore" and "Casual" which people self identify with.
To me, "Hardcore" are the players who engage with Savage/Ult/Ex and Ranked CC.
To me, "Casuals" are the players who do not engage with any higher difficulty content. These are the roulette players. These are the Roleplayers. These are the crafters.
The problem is with the content that has come out in Dawntrail so far. Casuals have been fed Porridge, while Hardcore players have been fed Prime rib.
Square Enix has not released any midcore content to bring these two communities together. Instead, they've released rewards, which appeal to Casual players, behind Harder difficulty content. (Which casual players don't enjoy, for a variety of reasons.) Normally, this would be fine if there were other rewards and goals for them to be working towards. There isn't however as of 7.1. This means, that casual players who want the new hairstyles, mounts, accessories, and anything else they increasingly have been locking behind harder content, have to clear the harder content that they don't enjoy, or for any reason of your choosing, they can't clear. That puts them in conflict with the Hardcore community who doesn't want to be teaching people the basics of raiding, doesn't want to teach people strategies, and have to carry in their words "Dead weight" through content. It's only natural they'll clash.