Quote Originally Posted by Aidorouge View Post
This makes me curious how long Final Fantasy 11 was around before the "Great Trust Change" that turned it into the game it currently is due to low population, and if we're approaching the point where the same will happen to Final Fantasy 14 now.
What was this "Great Trust Change"?

The only things I know that really happened there were a lot of bans that wrecked trust. Obviously, SE isn't repeating that (or the regular banwave reports would look a lot more catastrophic).

Other than that, they started working on this game and virtually abandoned FF11 but if you spend just a day trying to set it up you will see why they had to... it has many times more spaghetti code than FF14 ever will and they've said how it can't be salvaged. They failed to make it into a single player game or whatever they were trying to do and they still have been unable to detach it from PlayOnline.

Its population never reached the levels of this game as far as I know given the amount of people who used computers was less back then, being on less platforms than this and rivals such as WoW.

They started work on FF14 in 2005, so they were planning to abandon FF11 as early as 3 years after it released anyway. So its population decline was inevitable - people were going to jump ship to the new one and wreck its population regardless.

Anyway, for as many that might develop distrust, I guarantee there are plenty that are filled with trust because I meet them in the game all the time. Either they are unphased older players like myself or newer players that have a backlog of things to do or are completely satisfied by the social environment of the game. You could argue a fair share of raiders will be satisfied by the sheer amount of high-end duties these days if they aren't wound up about rotations and metas and just enjoy classes for what they are.