Quote Originally Posted by Aidorouge View Post
This makes me curious how long Final Fantasy 11 was around before the "Great Trust Change" that turned it into the game it currently is due to low population, and if we're approaching the point where the same will happen to Final Fantasy 14 now.
Well, when it comes to FFXI, it was a completely different situation.

When FFXIV was about to release they dropped Abyssea on us, which upped the level cap, allowed us to level stupid fast, burn through content and gear up extremely easily, while at the same time rendering all old content and gear obsolete. They were essentially trying to rush us through the game, expecting us to just naturally transfer over to FFXIV. Then 1.0 happened (because as a tester I can attest that they completely ignored all of our feedback. For isntance, no one thought the 1.0 fatigue system was even remotely a good idea) and they scrambled to keep FFXI going to help keep the lights on while they were fixing XIV. But, they had already devestated the game and lost a large chunck of the playerbase due to a decade of work and dedication being gone in a literally instant, so they had to scramble which is what brought about trusts and such. They even gave us a new, and frankly amazing, expansion in Seekers of Adoulin that not only helped retain players but brough ppl who had left, back. Expansions in FFXI don't take nearly the work that FFXIV expacs do, and they had a dedicated team led by someone that cared for the world a lot and listened to their audience, so it wasn't hard for them to do.

So, the situation would not be the same unless they have another, yet unannounced, mmo on the burner waiting to be revealed. Even then though at least we knew about XIV when Abyssea fell on our heads like Dalamud would do to Eorzea just a couple short years later. What we are seeing now is purely just inexperienced, and likely overworked devs who are just trying to do something, while being led by someone who has lost his passion and feels he knows better than his audience.