Quote Originally Posted by Vintersol View Post
What are the changes that are needed?
Primarily, the game needs more repeatable casual content in the first year of an expansion cycle. There's a decent amount of raid content but there's very little to do once you're done with it, and if you don't raid then there's literally no value in subscribing between x.0 and x.3.

Aside from FRU and CoD, 7.1 was just a couple of one time quests and then logging in for 5 minutes per day to do your beast tribe for 2 weeks, then 30 seconds per week to do the custom delivery for a few weeks.

The exploration zone and relics need to start by x.1 at the latest and I think the game could also do with another source of repeatable content with good rewards. Treasure maps are good but they've been reusing the same 2 doors and roulette wheel formulas for years and I think most people are pretty bored of them. We could really do with some new treasure map instances. I think variant/criterion dungeons had a lot of potential but needed more time to cook. If they added more rewards to the variant version and gave people an incentive to run them a few times per week, and also made the parts between bosses less tedious, I think those would be good too.