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  1. 01-05-2025 09:13 AM

  2. #2
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    596
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aidorouge View Post
    This makes me curious how long Final Fantasy 11 was around before the "Great Trust Change" that turned it into the game it currently is due to low population, and if we're approaching the point where the same will happen to Final Fantasy 14 now.
    The problem wasn't low population. FFXI has a decent playerbase even to this day. The problem was that you were dependent on other players for pretty much anything and everything in FFXI and the entire playerbase had been at endgame for years, so the game was essentially unplayable for new players.

    You need a party for leveling and to do your story missions, so they added trusts so that people could do that solo. You need to buy gear on the auction house and no one was selling low level gear, so they added a challenge log-like system that rewards a currency called sparks which you can use to buy low level gear from a vendor.
    (1)

  3. #3
    Player
    NamiRocket's Avatar
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    Mar 2023
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Nami Fhaeroa
    World
    Balmung
    Main Class
    Arcanist Lv 12
    Quote Originally Posted by BigCheez View Post
    The problem wasn't low population. FFXI has a decent playerbase even to this day. The problem was that you were dependent on other players for pretty much anything and everything in FFXI and the entire playerbase had been at endgame for years, so the game was essentially unplayable for new players.
    That's called a population problem. That means you're not ever bringing new blood into the game in any volume that is sustainable.
    (5)

  4. #4
    Player
    BigCheez's Avatar
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    Oct 2021
    Location
    Ul'Dah
    Posts
    596
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by NamiRocket View Post
    That's called a population problem. That means you're not ever bringing new blood into the game in any volume that is sustainable.
    It was more of a game design problem that created a cyclical ageing population problem. New players would buy the game, get to level 10 and realise they couldn't really get anywhere from there and then leave because it seemed like it was impossible to get anywhere without agonisingly slowly solo grinding to level 30 and then paying a merc to boost them in Abyssea (which most of them probably didn't even know was an option).

    The problem wasn't that the game had a low population. The problem was that the game had an ageing population.

    Now that it's very possible to get into the game as a new player, there are actually a lot of new players around in FFXI these days.
    (1)
    Last edited by BigCheez; 01-04-2025 at 11:39 AM.

  5. #5
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    344
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I wouldn't worry about the game's trajectory, it's not like I'm a shareholder or anything.
    (2)

  6. #6
    Player
    BarretOblivion's Avatar
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    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Main issue is competition, maybe not in MMO standards are increasing. People are playing other games that have recently released.
    You have other issues like lack of "evolutions" of job designs from EW to now outside of further dumbing down of jobs and their identities with "reworks to job identity" promised next expansion instead of THIS expansion that people were clamouring for.
    The gear grind is getting stale, especially with the "new" types of content to better bridge the gaps between roullettes and savage raiding coming out far too late in a raid tier instead of soon after or day one of the raid tier to add "variety" to the players.
    Not making enough content for casual players while dumbing down the content you make for hardcore players because you are hoping those casual players will be "hardcores" at some point and don't ever do so because the prior point.
    This has been a very weak expansion. I joined in HW and SB was my first current expansion I played through. That expansion people said was the worst one but... I can't say it was "bad". This expansion is just... unremarkable, far too tone deaf in the trying to be "safe" when they stuck with systems for 1 expansion too long.
    (3)

  7. #7
    Player
    NamiRocket's Avatar
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    Mar 2023
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Nami Fhaeroa
    World
    Balmung
    Main Class
    Arcanist Lv 12
    Quote Originally Posted by BarretOblivion View Post
    Main issue is competition, maybe not in MMO standards are increasing. People are playing other games that have recently released.
    This is the thing people really aren't considering. Sure, the game may have gotten stale in a number of ways and that's for sure also a contributing factor, but there are increasingly a larger number of big, successful, often multiplayer games out right now that people are playing, too. People have finite amounts of both money and time, so it doesn't even have to be another MMORPG that's taking up all of both.

    That said, another MMORPG is definitely one of those games. FFXIV's closest neighbor in the space, World of Warcraft, released their newest expansion, The War Within, just less than two months after Dawntrail dropped. While Dawntrail had kind of a lukewarm reception, The War Within was received extremely well and continues being a huge success for Blizzard. They really turned it around in Dragonflight and that's finally started paying off. This is the first time both games have had an expansion release in the same year (they used to alternate years before Endwalker lasted three of them instead of two).

    Creative Studio III, or more appropriately Square Enix themselves, probably need to take a look at the game and consider making changes to how they do things as well. And I don't mean in how they write the story. People will always come back for the 20+ hours of new MSQ and dungeon content at the start of every expansion. I mean in how they approach everything after that. Because, while Creative Studio III themselves are okay with you stepping away and playing other games during downtime, Square Enix clearly are not. The game is a money maker and they need to fund it better than they clearly are if they want it to do better than it currently is.
    (4)

  8. #8
    Player
    TakoyakiLala's Avatar
    Join Date
    Dec 2024
    Posts
    228
    Character
    Gigileo Hihileo
    World
    Faerie
    Main Class
    Black Mage Lv 62
    Not sure if it's still an issue for others, but the payment processor debacle back in April last year may have also contributed to player numbers dropping.

    I STILL can't play on my old 10+ year old account because of that fiasco!
    (8)
    Last edited by TakoyakiLala; 01-04-2025 at 12:56 PM.

  9. #9
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by KiiNGKRUSH View Post
    https://www.thegamer.com/final-fantasy-14-active-players-large-drop-below-1-million/

    Thoughts on this article and are you at all worried about the games trajectory?
    People who play the game and do minimum content are leaving, the rest of 85% that consists of ERPs,venues and Mare are never going to unsub from the game, they got their Skyrim SE+SL Online.
    Also trial accounts just straight into "moonhoopers" stuff and don't need to sub or buy the game.
    (0)

  10. #10
    Player
    kiotsukete's Avatar
    Join Date
    Feb 2014
    Posts
    91
    Character
    Kio Tsukete
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    To have almost reached EW's viral statistic with Dawntrail's release is a good thing. This has been achieved... without Asmongold and everyone else playing, so consider that.
    But according to the Lucky Bancho numbers referenced in the article, while EW gained more players between its launch and 6.1 (1.3 million to 1.7 million), DT lost players between its launch and 7.1 (1.4 million to 1.1 million). In fact, DT is the first expansion since SB to lose players between its launch and x.1 patch.

    SB 663k -> 830k
    ShB 943k -> 1.2m
    EW 1.3m -> 1.7m
    DT 1.4m -> 1.1m

    7.1 was released in November before Thanksgiving and Christmas, so I don’t think you can write off the player decrease to the holidays.

    The question now is how will SE react to so many players leaving FF14? What happens to Yoshi-P’s vaunted plans to keep the game going for another 10 years? Ironically, I think if this leads them to double down on remolding FF14 into a completely soloable game like they’ve been doing, and as they did with FF11, it will just hasten the end since I for one signed up to play an MMO with other players not a single player game with Trust bots.
    (9)

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