Well I guess I will contribute to this with my -1, finally overcame my fear of losing the damn house - feels so liberating.
Well I guess I will contribute to this with my -1, finally overcame my fear of losing the damn house - feels so liberating.
A bad main scenario, the difficult content (ultimate/savage) becomes "simple", the easy content becomes slightly less braindead, a graphics update which allows you to see the pixels on weapons/armors, a very square formula for a decade, classes that all look the same without any identity but fortunately they are going to rectify that in 8.0 (oh no actually, they made the new class braindead 1 month after its release), mechanics that are too based on dance and not enough on execution, stuff that has no taste when you get it (except possibly the ultimates but with FRU which has become a savage+ idk), crappy dungeons, once you made the 1st you made them all, the GCD which remains at 2.5s base just because they have a netcode from the 90s, the casuals which literally have nothing to do (you sub 1 month by extension you can do all the casual content), 4.5 months between pactches, 0 long term content for casuals/midcores
No yeah, I REALLY WONDER why they're losing subs
Even with all the other MMO "refugees" gone or rage quitting ... the core base of this game will continue, just less profit for SE.
/Shrug
Typically, that isn't what happens. Once people are used to making a certain amount of money, they don't want to make less. What generally happens is that the devs will start looking for ways to squeeze the smaller playerbase for the same amount of money that they were making before via more aggressive monetization.
What you don't understand is, FF14 is already a failed project in 2010. ARR is just an additional bonus to SE. These core base players (like me) all came over from 1.0.Typically, that isn't what happens. Once people are used to making a certain amount of money, they don't want to make less. What generally happens is that the devs will start looking for ways to squeeze the smaller playerbase for the same amount of money that they were making before via more aggressive monetization.
Japanese work differently and they are unlikely to change their game overnight like Blizzard. (or over a quarterly patch).
It is what it is, either we like it, or we quit and save our money.
As one legacy player to another trying to pretend we are anything more than a rounding error these days or more important than any other player is just…….why?What you don't understand is, FF14 is already a failed project in 2010. ARR is just an additional bonus to SE. These core base players (like me) all came over from 1.0.
Japanese work differently and they are unlikely to change their game overnight like Blizzard. (or over a quarterly patch).
It is what it is, either we like it, or we quit and save our money.
Hell I’m less useful than a normal player because I pay less of a sub than everyone else because of my legacy discount
Legacy stopped meaning anything 10 years ago. 14 isn’t a “failed project that never gave up”, that sentiment is dead
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
we love this game for a reason, declining population, bad expansion is not going to stop us from playing or loving this game. Until another FF MMO comes out.As one legacy player to another trying to pretend we are anything more than a rounding error these days or more important than any other player is just…….why?
Hell I’m less useful than a normal player because I pay less of a sub than everyone else because of my legacy discount
Legacy stopped meaning anything 10 years ago. 14 isn’t a “failed project that never gave up”, that sentiment is dead
It took WoW having a 50% active player loss within a month of an expansion drop to course correct. Until people start realizing 'huh, maybe I don't need this housing plot to be happy', nothing will change.
And, y'know. Given the general population's track record, I think it's safe to err on the side of nothing changing.
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My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist
Is WoW not still steadily losing players though...It took WoW having a 50% active player loss within a month of an expansion drop to course correct. Until people start realizing 'huh, maybe I don't need this housing plot to be happy', nothing will change.
And, y'know. Given the general population's track record, I think it's safe to err on the side of nothing changing.
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