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  1. #21
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    imo.. I only play Viper because of my Deadpool Glamour.. but yes their auto combo stuff may prelude the Death of the 1-2-3 Combo.. I mean looking at PLD.. they could change their 1-2-3 Combo into a 6 tier autocombo.. and save 3 buttons.. while that being more convinient I wouldn't want that! and Viper.. come on.. Viper is a Glamour Job...
    (0)

  2. #22
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,009
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    I mean, the concept of a combo is also kinda lost in this game too (though maybe it's an mmo thing?)

    Every move in every combo has the same cooldown, there's no animation lock or forced movement, they rarely ever can be broken, most oGCDs can be woven inbetween, and many of them don't branch. There's no tactility to it.

    Compare to the action games this game isn't sure if it wants to be or not, where consolidated buttons for combos do work, you have to weigh the risks of following through a combo to the end to get some of your stronger hits in, or have to dodge and break the combo, or maybe branch into a move that would help you dodge with minimal dps loss.
    (2)
    Last edited by Azurarok; 01-09-2025 at 02:32 AM.

  3. #23
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,342
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Azurarok View Post
    Every move in every combo has the same cooldown, there's no animation lock or forced movement, they rarely ever can be broken, and many of them don't branch. There's no tactility to it.
    I think this is why GW2 instead mostly relegates animation-combos to the autoattack skills on the 1 button. And the few others that exist have tiny combo-windows that flip back to the base skill after just a second or two in most cases.
    (0)

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