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  1. #1
    Player
    BunnyBrat's Avatar
    Join Date
    Jan 2024
    Posts
    176
    Character
    Apollo Muscadet
    World
    Halicarnassus
    Main Class
    Dancer Lv 100
    I made a slight mistake. What I read was not in the patch notes but a projection of fixes they intended to implement. But they did say that they planned to fix this issue in 7.1. It's still disappointing
    (1)

  2. #2
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by BunnyBrat View Post
    I made a slight mistake. What I read was not in the patch notes but a projection of fixes they intended to implement. But they did say that they planned to fix this issue in 7.1. It's still disappointing
    It sais "wherever possible".
    Perhaps it wasn't possible and therefor not changed?
    (0)
    Last edited by Evergrey; 01-09-2025 at 02:28 AM.

  3. #3
    Player
    noumen0nn's Avatar
    Join Date
    Oct 2022
    Posts
    222
    Character
    Mara Sagegrove
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Evergrey View Post
    It sais "wherever possible".
    Perhaps it wasn't possible and therefor not changed?
    As someone who's decently knowledgeable about 3D graphics now, the only thing that would make this "not possible" to fix is a skill issue. Normal maps allow for incredibly fine control over how light and shadows fall over features and change their shape impression, and the ffxiv face rig is highly adaptable and shouldn't have trouble with something like a slight height adjustment to the corners of the mouth. The more likely answer is that this either falls under things that need additional time, or they just don't care.

    Also, no the update is not a massive improvement, it just has more advanced lighting. The facial features look off, and there is literally zero reason that this or any face can't look identical but with nicer lighting and higher resolution textures. Again, the only limit is development time and artist skill, both of which is lacking among cbu3.
    (8)