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Results 11 to 14 of 14
  1. #11
    Player
    noumen0nn's Avatar
    Join Date
    Oct 2022
    Posts
    218
    Character
    Mara Sagegrove
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Evergrey View Post
    It sais "wherever possible".
    Perhaps it wasn't possible and therefor not changed?
    As someone who's decently knowledgeable about 3D graphics now, the only thing that would make this "not possible" to fix is a skill issue. Normal maps allow for incredibly fine control over how light and shadows fall over features and change their shape impression, and the ffxiv face rig is highly adaptable and shouldn't have trouble with something like a slight height adjustment to the corners of the mouth. The more likely answer is that this either falls under things that need additional time, or they just don't care.

    Also, no the update is not a massive improvement, it just has more advanced lighting. The facial features look off, and there is literally zero reason that this or any face can't look identical but with nicer lighting and higher resolution textures. Again, the only limit is development time and artist skill, both of which is lacking among cbu3.
    (8)

  2. #12
    Player
    BunnyBrat's Avatar
    Join Date
    Jan 2024
    Posts
    142
    Character
    Apollo Muscadet
    World
    Halicarnassus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Lilapop View Post
    A character with huge bunny ears looks unnatural? I feel like Hyur would be more to your liking...
    Natural to the way skin works...

    Clearly yall are being deliberately obtuse about my post but I'll take these bumps.
    (4)

  3. #13
    Player
    lucatracy's Avatar
    Join Date
    May 2022
    Location
    Uldah
    Posts
    68
    Character
    Dantes Leonhart
    World
    Goblin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by BunnyBrat View Post
    I made a slight mistake. What I read was not in the patch notes but a projection of fixes they intended to implement. But they did say that they planned to fix this issue in 7.1. It's still disappointing
    Funnily enough, male miqote have the opposite problem and were also unchanged. Thanks to the graphics update, we now have a permanent smile even though the idle expressions were perfectly neutral before the update, I had no idea the issue was even acknowledged because it STILL hasn't been fixed. It's frustrating to know that it's not even just one, but multiple races that are being ignored even though this is a huge default expression change.
    (6)

  4. #14
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by lucatracy View Post
    Funnily enough, male miqote have the opposite problem and were also unchanged. Thanks to the graphics update, we now have a permanent smile even though the idle expressions were perfectly neutral before the update, I had no idea the issue was even acknowledged because it STILL hasn't been fixed. It's frustrating to know that it's not even just one, but multiple races that are being ignored even though this is a huge default expression change.
    Permanent happiness, woohoo!
    (0)

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