Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 97

Thread: Nerf Chaotic

  1. #31
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Dakimakura View Post
    If you are not in position or using anti KB when you know what's next via the stored cast, that is entirely a skill issue.
    if this fight was a savage, or an ultimate id agree with you that you should be prepared and ready, usually those fights are even more generous than this 1 is. for example the kb on this fight requires pinpoint positioning yet doesn't even indicate the KB direction or even the size of the aoe. making it very hard to judge where u need to be.. then there's the fact u get absolutely NO time to respond to it (not really esp if your hand goes off at the SAME time) and this to me is the very definition of artificial difficulty. i think this playerbase aren't use to content being challenging in engaging ways that aren't super punishing. but having played many other mmo and games i can tell you that letting people recover is the key to making players want to play more and improve.

    just having players fail and restart doesn't lead to motivation it leads to stagnation frustration and toxicity. nobody asked for this, nobody likes this and nobody is thinking "man cant wait to take my close friend group into some good old chaotic pf, some great bonding time" could you genuinely imagine taking some of your friends into this content who want to try hard content for the first time because they liked BA and thought that was the standard for raiding?


    Quote Originally Posted by ServerCollaps View Post
    BA is much more punishing with ozma by just porting everyone out of the arena, if 1 person is missing in a tower... or the lightnings that wipe entire groups if they go off in the party

    The difficulty is fine, its lower than sphene ex mechanic-wise and a LOT of stuff is recoverable. You can even cheese the hardest part with tank lb. For the single individual, the mechs are much easier than any savage fight, theres almost nothing to pay much attention to


    its called chaotic for a reason, not Syrcus Tower.v2
    so, i run BA quite often and i have never seen a run that could not be saved by the very highly trained organizers. so the fact u compare these things tells me something wierd about ur BA experiences. cause they're absolutely not mine
    (4)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  2. #32
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,293
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    It's not immediate
    then executes it immediately after the hand donut AoE


    so its immediate
    That's like saying it's immediate (after a cast bar occurs for 3 seconds). Or like saying it's immediate after a boss raises its hand for 3 seconds to indicate something. The stored nature of it means it's not immediate but rather players are meant to remember the telegraph.
    (2)

  3. #33
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,259
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Keep it, but make Alliance Raid (Unreal) next. Let us run through Orbonne or Dun Scaith with our level 100 kit, and then boost the potencies/hp values so it scales and feels like a proper fight and not a thing where people skip hella mechanics and steamroll it. Make the mechanics come out faster than the msq version (no tutorial phase; we've all done these raids before anyway) so we get to see parts of the fight that we don't normally see and jump straight into the meat of the encounters. Maybe even randomize the mechanics so it feels... chaotic, if you will. Release multiple alliance raid unreals, but keep the old alliance raid unreals in the game and make it its own alliance-raid-unreal roulette. Rewards can include dyeable versions of the formerly undyeable outfits, as well as pity tokens (unique to each raid) so people who're unlucky can just run it ten times and trade it in for the piece they want or whatever. Even crystal tower could be fun in here because you'd have your whole kit and the mechanics would be retooled/reworked to be engaging and meaningful. Would it be hard work? Sure. Is it perfect? Nah. Rewards could probably be added to, idk. I'm not a content designer. But I think it'd be enjoyable for more than just 15% of the population or w/e, so I think it'd be worth doing.

    No reason to nerf what already exists. Chaotic's already here. There're people who like it. Let them keep what they enjoy ffs. But the devs should've known that a lot of alliance raid enjoyers are casual players who enjoy the low stakes silliness of alliance raids but just wanted something with a little more oomph after the Endwalker alliance raids failed to engage most people (besides aglaia, which was quite fun on release but quickly fell off due to gear creep). I think that's where a lot of the "make harder 24mans" energy came from. Jeuno sorta scratched that itch, just a shame that the glams were hideous. Either way I think it was a mistake to brand chaotic as an alliance raid; all they did was excite people who tend to avoid harder stuff, and then those people got in and realized this was more of that hard stuff and were probably disappointed. And who can blame them? Ever since DT ended, it's just been an endless love letter to that masochistic 25% of the player base who love busting their balls in PF. Imagine if forays disappoint all these people who've been hungry for something that isn't more scripted raidslop. A grim thought, indeed. 2025 really needs to come out swinging with a cool foray and a dope ass deep dungeon and some beautiful relics and all those housing quality of life updates, otherwise the nonraider folks are gonna be left high and dry for like the 5th time in a row lmao
    (10)

  4. #34
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    if this fight was a savage, or an ultimate id agree with you that you should be prepared and ready, usually those fights are even more generous than this 1 is. for example the kb on this fight requires pinpoint positioning yet doesn't even indicate the KB direction or even the size of the aoe. making it very hard to judge where u need to be..
    You can use the floor markings as indicator. Unfortunately the common raidplan doesnt specifically mention it so it will forever remain a mystery to the common PFer.

    Your time to react is the cast bar for the regular aero and death or the donut hand for enaero and endeath. Of course you'll have to remember which one is stored. There is tons of time to get in position you just need to be willing to use it.
    (2)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  5. #35
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,524
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    A nerf is not necessary, but I do think at the very least an unreal version is for their next iteration of chaotic, or just an extra layer of difficulty.
    (2)

  6. #36
    Player
    Xerosleep's Avatar
    Join Date
    May 2023
    Posts
    29
    Character
    Xavier Mace
    World
    Phoenix
    Main Class
    Warrior Lv 100
    Horrible take, if you want an easy 24 man go do Jeuno: The First Walk, You can even wipe in that. This was always advertised at Extreme bordering on Savage. In fact if i recall they originally had Crystal Tower designed to be hard but then made it the catch up content so here go. It gives BIS ilvl gear. and to be fair it's really not that hard, people more need to get over the fact wipes happen in hard content. The fight itself is 10/10 i like how it starts with fairly easy mechs in Phase 1 but theyre back to back to back so feels very extreme like and then we get the transformation in P2 to E9S (though slightly easier). which is just beautiful, I love how the adds actually or more just part of the main boss and not adds that just die quickly and do nothing. Then back to the 1st phase for the end in a kinda "dont choke now" homerun bit. The fight is a masterclass in fight design and i hope they do more like this in the future. SO well done Mr Ozma.
    (3)

  7. #37
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It will be "nerfed" over time due to gear growth (syncing down to 735)
    Chaotic will be dead content before this becomes relevant.

    Quote Originally Posted by Asari5 View Post
    i dont think it needs a nerf

    i do think its weird though how yoshida was all like 'we wsnted it to be extrem but it turned out more savage' when there are very easy obvious changes they could make to fix that xD
    Devs adamantly refusing to give players midcore content is getting really annoying.
    (10)

  8. #38
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    735
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    it has also brought out the absolute worst in the pf. I actually got kicked for a From a "from start" pf for dying a few times to prog on p1. its absolutely crazy
    From start is not the same as blind. A very important distinction.

    There are enough guides out that explain the mechanics in detail that you shouldnt struggle too much in phase 1.
    (1)

  9. #39
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    433
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by SongOfTheWind View Post
    Where do you get sprouts in lvl 100 content…
    Thats actually something which isnt hard, i saw many many sprouts in raiding content because not everyone cares about the 0 8 15 story final has and just want to skip to endgame
    (1)

  10. #40
    Player
    ScoutUnit's Avatar
    Join Date
    Apr 2019
    Posts
    5
    Character
    Scout Unit
    World
    Odin
    Main Class
    Dark Knight Lv 100
    It all can be done by just one sentence: ,,I have skill issue and i am absolutely no patient to do reclears! Please help me,,

    You have just multiple posts about how chaotic is hard etc etc its NOT. i repeat NOT DEVS PROBLEM wake up bro.
    (5)

Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast