you cant use anti kb on all of them lmao. they don't come out slow enough.
You don't NEED to use them on the others. You have more than enough time to get in position for every other Aero/Death because they all have cast bars. The optimal one to use it on is the second Blade of Darkness cast, because there was several layers of mechs before it (with little time to get into the clear area for the Blade attack) and the Stored Aero/Death firing off with no cast bar shortly after it. If you are using KB resist for any other Aero/Death, you are playing poorly and actually actively gimping yourself.
Last edited by Havenchild; 12-31-2024 at 01:41 PM.
I look just like the roes next door... if you happen to live next door to an amusement park.
I prefer the playerbase to be nerfed. They're too loud and whiny about the strangest things.![]()
i dont think it needs a nerf
i do think its weird though how yoshida was all like 'we wsnted it to be extrem but it turned out more savage' when there are very easy obvious changes they could make to fix that xD
so that people wouldn't instantly turn off from the content before it even released. cant say this was the better outcome tho. sick of seeing people get absolutely demolished in PF because of the toxicity this breeds. do u have any idea how hard it is to sit and watch that unable to say anything knowing ull get the same treatment..
It will be "nerfed" over time due to gear growth (syncing down to 735), food that doesn't sync properly and potency/battle system changes. Remains to be seen if they will add Echo like they do to a lot of content.
Most likely, more efficient strats will be worked out to reduce deaths over time too.
It's not immediate. Quite the opposite. It stores aero/death for later (endeath/enaero cast), then executes it immediately after the hand donut AoE. Which is why you can just always use Arm's Length there.
The one that isn't stored is just a raw cast of aero/death and the cast time gives you time.
It's not immediateIt will be "nerfed" over time due to gear growth (syncing down to 735), food that doesn't sync properly and potency/battle system changes. Remains to be seen if they will add Echo like they do to a lot of content.
Most likely, more efficient strats will be worked out to reduce deaths over time too.
It's not immediate. Quite the opposite. It stores aero/death for later (endeath/enaero cast), then executes it immediately after the hand donut AoE. Which is why you can just always use Arm's Length there.
The one that isn't stored is just a raw cast of aero/death and the cast time gives you time.
then executes it immediately after the hand donut AoE
so its immediate
BA is much more punishing with ozma by just porting everyone out of the arena, if 1 person is missing in a tower... or the lightnings that wipe entire groups if they go off in the party
The difficulty is fine, its lower than sphene ex mechanic-wise and a LOT of stuff is recoverable. You can even cheese the hardest part with tank lb. For the single individual, the mechs are much easier than any savage fight, theres almost nothing to pay much attention to
its called chaotic for a reason, not Syrcus Tower.v2
Last edited by ServerCollaps; 12-31-2024 at 04:15 PM.
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