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Thread: Dragon sight

  1. #11
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    674
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    I'm sorry but Dragon Sight was a horrible skill to use during your burst. It was incredibly tedious (on controller) to navigate down to the player you want to buff then push the button then deselect them then reselect the boss to continue your rotation. Getting rid of that skill was the best thing to happen to DRG in a long time.
    (2)

  2. #12
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,056
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Wilford111 View Post
    I'm sorry but Dragon Sight was a horrible skill to use during your burst. It was incredibly tedious (on controller) to navigate down to the player you want to buff then push the button then deselect them then reselect the boss to continue your rotation. Getting rid of that skill was the best thing to happen to DRG in a long time.
    That was more a general issue with the UI and the controls though. There's no reason for it to work like this. And in this case dev "laziness" caused a cool and visually nice ability to be lost.

    Like, it could have been trivially be made to work like Dance Partner or Kardia: You pre-select the target before combat (same button, it just does something else out of combat), and in-combat that target gets the buff, no need to select anybody.
    (5)

  3. #13
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    I think they could bring back spineshatter dive if they remove the mobility component of it and make it behave like high jump, then we can keep our actual mobility cooldown without being overtuned. Why not too, but we're not getting both original spineshatter and mobility, and yeah I do not want to lose an actual mobility cooldown just for some dated jump animation that is used for mobility 1/100 times because it is optimal to use it in burst window.

    Quote Originally Posted by Carighan View Post
    That was more a general issue with the UI and the controls though. There's no reason for it to work like this. And in this case dev "laziness" caused a cool and visually nice ability to be lost.

    Like, it could have been trivially be made to work like Dance Partner or Kardia: You pre-select the target before combat (same button, it just does something else out of combat), and in-combat that target gets the buff, no need to select anybody.
    Sounds a lot like homogenization. Funny to see people known to complain about homogenization in this game asking for blatant examples of it. Or is it not homogenization because it's a different status effect with a different theme and animation?
    (1)

  4. #14
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,757
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Imagine if spineshatter behaved like a mini Skyshatter and you could move up in the air for a short amount of time before landing somewhere... Let the dragoons fly

    Quote Originally Posted by Wilford111 View Post
    I'm sorry but Dragon Sight was a horrible skill to use during your burst. It was incredibly tedious (on controller) to navigate down to the player you want to buff then push the button then deselect them then reselect the boss to continue your rotation. Getting rid of that skill was the best thing to happen to DRG in a long time.
    Out of curiosity since controller stuff is literally alien to me, how do AST controller players deal with their cards and bursts?
    (0)

  5. #15
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    853
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    Out of curiosity since controller stuff is literally alien to me, how do AST controller players deal with their cards and bursts?
    Pressing up/down on d-pad to scroll through the party list. It's a lot of button presses but it's been doable even in EW where you play 3 random cards in that span.

    I still ended up making a macro for Dragonsight to give it to my focus target though, since there's only one real choice for the whole duty
    (1)

  6. #16
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,485
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    It is worth noting that AST has a 1.5 second 'buffer' window whilst casting, which gives enough time to target who you want, then quickly retarget the boss.

    Dragoon has no such luxury, so it is much harder to double weave, hence why a macro was used.
    (0)

  7. #17
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    853
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mikey_R View Post
    It is worth noting that AST has a 1.5 second 'buffer' window whilst casting, which gives enough time to target who you want, then quickly retarget the boss.

    Dragoon has no such luxury, so it is much harder to double weave, hence why a macro was used.
    Not quite true. We usually use lightspeed for the burst and double weave play/draw/divination/lord of crowns/oracle, especially now that it has 2 charges.
    (3)

  8. #18
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    793
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Dragon Sight's vfx and sfx should at least become an upgrade to Lance Charge's considering the former is thematic.
    (3)

  9. #19
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,140
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    imagine having to think when exactly a skill is used because of animation lock.... i think that makes it more interesting. dragoon main since 5.0 and i miss dragon sight and spineshatter.
    and no i do not mind gap closers doing dmg
    (4)

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