I think they could bring back spineshatter dive if they remove the mobility component of it and make it behave like high jump, then we can keep our actual mobility cooldown without being overtuned. Why not too, but we're not getting both original spineshatter and mobility, and yeah I do not want to lose an actual mobility cooldown just for some dated jump animation that is used for mobility 1/100 times because it is optimal to use it in burst window.

Quote Originally Posted by Carighan View Post
That was more a general issue with the UI and the controls though. There's no reason for it to work like this. And in this case dev "laziness" caused a cool and visually nice ability to be lost.

Like, it could have been trivially be made to work like Dance Partner or Kardia: You pre-select the target before combat (same button, it just does something else out of combat), and in-combat that target gets the buff, no need to select anybody.
Sounds a lot like homogenization. Funny to see people known to complain about homogenization in this game asking for blatant examples of it. Or is it not homogenization because it's a different status effect with a different theme and animation?