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Thread: Dragon sight

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  1. #1
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    677
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    I'm sorry but Dragon Sight was a horrible skill to use during your burst. It was incredibly tedious (on controller) to navigate down to the player you want to buff then push the button then deselect them then reselect the boss to continue your rotation. Getting rid of that skill was the best thing to happen to DRG in a long time.
    (2)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    2,206
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Wilford111 View Post
    I'm sorry but Dragon Sight was a horrible skill to use during your burst. It was incredibly tedious (on controller) to navigate down to the player you want to buff then push the button then deselect them then reselect the boss to continue your rotation. Getting rid of that skill was the best thing to happen to DRG in a long time.
    That was more a general issue with the UI and the controls though. There's no reason for it to work like this. And in this case dev "laziness" caused a cool and visually nice ability to be lost.

    Like, it could have been trivially be made to work like Dance Partner or Kardia: You pre-select the target before combat (same button, it just does something else out of combat), and in-combat that target gets the buff, no need to select anybody.
    (5)

  3. #3
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    I think they could bring back spineshatter dive if they remove the mobility component of it and make it behave like high jump, then we can keep our actual mobility cooldown without being overtuned. Why not too, but we're not getting both original spineshatter and mobility, and yeah I do not want to lose an actual mobility cooldown just for some dated jump animation that is used for mobility 1/100 times because it is optimal to use it in burst window.

    Quote Originally Posted by Carighan View Post
    That was more a general issue with the UI and the controls though. There's no reason for it to work like this. And in this case dev "laziness" caused a cool and visually nice ability to be lost.

    Like, it could have been trivially be made to work like Dance Partner or Kardia: You pre-select the target before combat (same button, it just does something else out of combat), and in-combat that target gets the buff, no need to select anybody.
    Sounds a lot like homogenization. Funny to see people known to complain about homogenization in this game asking for blatant examples of it. Or is it not homogenization because it's a different status effect with a different theme and animation?
    (1)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,710
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Imagine if spineshatter behaved like a mini Skyshatter and you could move up in the air for a short amount of time before landing somewhere... Let the dragoons fly

    Quote Originally Posted by Wilford111 View Post
    I'm sorry but Dragon Sight was a horrible skill to use during your burst. It was incredibly tedious (on controller) to navigate down to the player you want to buff then push the button then deselect them then reselect the boss to continue your rotation. Getting rid of that skill was the best thing to happen to DRG in a long time.
    Out of curiosity since controller stuff is literally alien to me, how do AST controller players deal with their cards and bursts?
    (0)

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