There are ways to do a lively open world right, but FFXIV has made so many design choices already that are not compatible with it, anything we propose for it now is going to be riddled with issues.I get the feeling that if they could be farmed for good stuff, it would just increase the already large amount of bots, or how if the Yo-Kai Watch events are anything to go by every year, it would become a source of endless "screw you, got mine" griefing by other players.
What was the original steps of faith like? I got worried by the statement and looked it up but it seems the version I played is the new one. I enjoyed it. But what was the original like?
the main structure was pretty much the same. But players had to use the enviromental traps on the towers at the right moment to stand a chance to kill the dragon before it was game over, otherwise DPS was pretty much never high enough for the kill. Players had to do specific things like waiting for the dragon to stand on a specific spot or do a kill, or kiting dragon adds into the cannon fire. Not too in depth, but not a walk in the park either.
The biggest problem was/is that you cannot reset the instance once its clear that you cannot win this round. That too has created not just a little bit of frustration.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
I want better quality MSQ, but I also want
- More engaging side quests. Stop it with the fetch quests. Engaging side quests with our favorite NPCS, quests which don't even need to be related to the MSQ. Let's go spend some time with Estinien, Ishtola, Thancred, and uncover some side plots with them.
- More engaging exploration and more engaging gameplay. Out with the running between NPCS to talk, talk, talk, talk and then slog through cutscenes where people still just talk. :/
- More engaging exploration and open-world content. Every single zone is so empty, you never have a reason to go back after the MSQ.
- More accessible end-game content. As a 'casual' player I'd still like to try out Savage raids and what not, but it seems impossible when other players set such high standards.
- Better rewards to incentivize participation... but yet again I get very tired of content when I need to replay it for the sake of the grind...
- More risk-taking from the side of the devs...
The comment about people having anxiety didn't sit right with me. It's crazy the ableism in this community. Did someone tell you they had anxiety or is this just an assumption? Also, if a person isn't sure they can handle something then why not work with them instead of forcing them to go at your pace? Big pulls mainly affect the tank and healer so if either one of these people aren't ready, you're in for a wipe anyway. And what you'd thought would save you time, ends up costing you more time in the long run. Also people tend to at least try and if a wipe happens, they will take it slower. But it's weird that that is your gripe, as if you were never new to the game yourself.
Although the original version involved some people using cannons to subdue it and the trash mobs while the rest tanked/healed/DPS, this was quickly nerfed and you could realistically brute force it with DPS. Which is exactly how most people fought Steps of Faith for most of the game's history. We followed it to the end of the bridge DPSing it down and that's really it.
This is how it was at release, where someone had to climb the tower and use the dragonkiller and cannons could be used on adds:This is how it was in Heavensward with ilvl brute force and the 2.57 nerf:
https://www.youtube.com/watch?v=RHsbJP_GtAcVishap's maximum HP has been reduced.
The maximum HP of all enemies that spawn has been reduced.
Damage dealt by certain enemies has been reduced.
Damage dealt by Vishap's underfoot attack has been reduced.
Damage dealt by Bertha cannons upon exploding has been reduced.
Which effectively meant you could ignore the cannons and just DPS, but it took people a while to be aware of this. As the years went by, I stopped seeing anyone really bother with cannons because battle system changes meant you could just brute force everything. I'm sure you could find more recent videos where we just followed it to the end mindlessly attacking.
To be honest, the trial version was better. Just felt dramatic and really cool to have actual players involved in defending the bridge from a giant that is actually moving. The solo duty feels more in line with what they normally do now with those type of fights, but being "in line with the norm" takes away from how good it feels with players.
This is key really. Demanding things of others in a dungeon is an easy way to get contacted by a GM. They're playing how they want to and don't necessarily have your experience/culture.
I'm sorry, but this made me laugh.
Like, I'm with you up to a point. Endwalker's story was very disappointing to me, too. But the example you use as a better hope vs. despair storyline just makes me laugh. Danganronpa is great, but it's not because of the paper-thin hope vs. despair backdrop. It's because of the characters, their interactions with one another, and the mysteries you have to solve. Everything outside of the school setting is actually kind of dog water and none of it makes any sense.
People keep complaining about the 2minute meta. But it was originally the players who wanted it. Making buffs go all wierdvand out of line isn't going to help with the combat feeling stale, but for sure what they could do is improve the 1 minute burst. I prefer gnb over rpr solely for this reason
FFXIV Absolutely has almost no end game content to keep you subbed.
I don't even care about gearing anymore if all the roulettes are synced down , going bis in to regular content don't even make a difference.
PVP doesn't even need gear, stats , builds or whatsoever, only need level 30.
Mount farming? Good luck because they are prohibited in all the cities even in DT once again, also why bother even traveling when you can spam TP.
Raiding? Definitely worth the time so you can have a shiny weapon for you to stand idle in Limsa.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.