Quote Originally Posted by Lilapop View Post
Good grief. Are you familiar with the saying "mileage may vary"? Just because you don't see one tower wiping the raid doesn't mean the people who have seen it are exaggerating.
A single exploding tower does not deal enough damage to just outright wipe everyone. Which is in stark contrast to some towers in savage fights, which in fact do immediately wipe the raid, because they explode for <max damage number>, cannot be mitigated and go through invuln. People dying to a single tower means they were too low on health. As I said, the towers are a check for properly executing the previous mechanic. That includes mitigating and healing the phase transition raidwide as well as the one 15 seconds after that, and the following add mechanic.

Quote Originally Posted by Lilapop View Post
You're not in every run to ever be ran, you cannot speak for everyone. Why is anyone dead in a party that's trying to clear? Do you actually want a full list of reasons or is that rhetorical?
The Chaotic Alliance Raid is a pretty difficult combat duty. The boss is there to kill all the players. Apart from disconnects, dead people are the result purely of failed mechanics on the player side. The boss doesn't have a "randomly kill someone" mechanic when every mechanic was properly executed. If someone has connection problems, then they need to abstain from joining a duty that requires them to have a stable connection. If someone cannot reliably do a mechanic, they need to join a practice party and practice this one mechanic. All the excuses you could list are just that, excuses. Again, this is hard combat content. Successful completion of said duty requires successfully resolving all mechanics until the boss hp drops to 0. Not half of them, or a third, or 4/5th, or any of that. All of them. Every single attempt.

Quote Originally Posted by Lilapop View Post
One could just stop dpsing for those few seconds..., raiders who don't make it their life, people who are trying to get into raiding, and people who simply don't raid hear about how big of a deal uptime is, and how important it is to keep uptime up as well as "always" be casting. So, which is it? Are you going to complain about people for casting too much? Or when they stop to actually do the mechanic are you going to complain because they stopped casting?
DPS optimization only matter if the mechanics can be correctly resolved and the raid ends because of enrage. Uptime means nothing if the raid is dead. There is no contradiction here. That's why people greeding during prog is so annoying. Melees have to do brambles and can at best do their ranged pewpew, but so what? That's what's required to correctly solve the mechanics, so that's what needs to be done. A single person dying is more of a dps loss than if some people on the platform don't dps for 4 gcds. I mean, do you even raid, or are you just here to stir the pot? Because this all sounds like the blind talking about colors.

Quote Originally Posted by Lilapop View Post
Yes. "Following the guide". The main mode of the raiding community, the main mode endorsed by the raiding community, the main mode I have seen shoved down my raiding friend's throats, new raider's throats, and people who refuse to raid without a guide. Typically, according to the typical raid, you watch the guide, you understand the guide, that's all that is required other than proper gear and food. What's your point? Why mention this? Complaining to complain? If you actually took a moment to think through anything you said you would realize that: firstly, none of this is new. Secondly, you're not actually saying anything at all.
The question is more, what are YOU even here for? Judging by your words, you don't raid, so why are you talking about the raiding culture as if you actually know what's going on? Or are suffering from it? You don't have to jump into the fray and fight for non-existent people just to make yourself feel better.
Everyone is free to make their own parties. If a party says "we are doing plan A", then the people who join should then follow plan A. If someone doesn't want to do plan A, don't join that particular party. The same goes for prog point. Being honest about one's own progression and skill doesn't get anyone in trouble. What does cause friction, is people joining a kill party, but failing repeatedly on mechanics in phase 2. That's what "prog lying" means. That's what "entitlement" looks like. And that's precisely what this encounter has exposed of the community.