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  1. #1
    Player
    Voidmage's Avatar
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    Hen'iel Jackel
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    Twintania
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    Blue Mage Lv 47
    Quote Originally Posted by Menriq View Post
    How many different versions of something do we need? People are asking for things between normal and EX to help with the gap. Let's say they do that. Then there is normal --> <new version 1> --> Ex --> Savage --> Ultimate. But then people are saying that the leap between EX and Savage is too much. So then it's normal --> <new version 1> --> EX --> <new version 2> --> Savage --> Ultimate. Then another group is saying the leap between Savage and Ultimate is too much. At some point, there are just going to be too many versions.

    At the same time, people are saying it's going to be "dead" content in a short amount of time, but if it was easier, wouldn't it be "dead" sooner?
    Counterquestion.
    What speaks against there being more content with different difficulties than we have now?
    Why shouldn't normal - ex - savage be a more blurred line with other things inbetween?

    Imo more options are always good for everyone.
    Be it chaotic as an idea or island sanctuary or just something else. All of them have a playerbase.

    If the content ends up as dead or not is a pure implemention thing.
    Criterion and Eureka showed what a difference in rewards (how usefull they are) and how to get them can make.
    PotD and EO showed how an implementation can effect how long the content stays alive (and imo how lazy copy paste content drives away interest).
    The difficulty doesn't really dictate how long the content is alive. If the community is interested or wants something out of it then it will be and personally I would say that would also include using older content and giving it new rewards.
    Edit:
    There is also the factor of innovation.
    Eureka Orthos was completely uninspired and nothing new (same system, more or less same pomanders and just more Allagan and as a concept in lore just straight up not needed in contrast to PotD exploring restless spirits, Gelmora and how far down you can go to blend the line between life and death) so interest died quickly.
    I would even dare to say if the new field zone is just Bozja 2.0 with more or less the same logos system and exactly the same things without anything new then it might also not live long.

    Quote Originally Posted by CidHeiral View Post
    I see, thank you for elaborating. I assume the exclusive fights you're referring to are Lyon in CLL and the fire guy from Dalriada. Both are pretty simple, they just throw AOEs around the arena. It's more or less the same thing as Fafnir's wind phase in Jeuno, so I'm still a bit lost on why one would be midcore and the other not. Is it just the presence of an enrage timer? If so would you consider Jeuno midcore if it were exactly the same but every fight had an enrage?

    Also, for the record the timing kills thing on the first CLL boss wasn't actually true, people just thought that was the case in the beginning and kept repeating it even after it was disproven. Killing one boss before the other just spawns infinite adds that are easy to kill. All you have to worry about is the overall enrage timer.
    That's what I want to say though.
    The mechanics are not hard but they still want you to pay attention and if too many screw up thats a wipe. Thats midcore for me. The emchanics themself don't dictate what difficulty it is (or at least not alone) but how they are mixed with the rest.
    Fafnir while having more or less the same difficulty doesn't care ho many die. in the end a tank can still clear alone (even though I haven't seen it yet).
    CLL if people screw up Leon it's a wipe and if the other party dies more or less also.
    For me CLL had the perfect mix in asking enough of the core players and less of the rest.
    It mixed both groups of players better than chaotic in my opinion.

    I don't know if I would call Jeuno midcore if it had hard enrages. Personally I would say no because there is no "core" that can lead to a sure wipe like CLL.
    I don't know how to formulate it. My english is not good enough for such a deep meta conversation.

    You say that's not true then list a number of things people complained about. I was here, I witnessed the numerous complaint threads. It's in the past so it doesn't matter now but it absolutely was the case.
    Agree to disagree then. I listed complaints about the field zone and the entrance to the raids, not the raids themself.
    (2)
    Last edited by Voidmage; 12-30-2024 at 11:03 PM.

  2. #2
    Player
    Menriq's Avatar
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    Meridia Astra
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    Maduin
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    Bard Lv 100
    Quote Originally Posted by Voidmage View Post
    Counterquestion.
    What speaks against there being more content with different difficulties than we have now?
    Why shouldn't normal - ex - savage be a more blurred line with other things inbetween?

    Imo more options are always good for everyone.
    I agree options are always a good thing. However, there are already complaints about there not being enough content. How many people would be happy if there was even less content because all we got for a patch was a raid with 7 different versions? Then what happens when they put a reward behind the version that is between EX and Savage, and there are people who can't do EX? I'm not saying I have the perfect answer to this, but the question remains is if the ROI is worth it, and I'm leaning towards it wouldn't be.

    Quote Originally Posted by Voidmage View Post
    The mechanics are not hard but they still want you to pay attention and if too many screw up thats a wipe. Thats midcore for me.
    There are clears with over 20 deaths and 70 damage downs. Are you saying then that Chaotic is midcore to you?

    Quote Originally Posted by Voidmage View Post
    For me CLL had the perfect mix in asking enough of the core players and less of the rest.
    What is a core player? I don't want to put words into your mouth, but I'm reading this as "There needs to be enough people that can carry and we can expect less from everyone else".
    (1)

  3. #3
    Player
    Voidmage's Avatar
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    Hen'iel Jackel
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    Twintania
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    Blue Mage Lv 47
    Quote Originally Posted by Menriq View Post
    I agree options are always a good thing. However, there are already complaints about there not being enough content. How many people would be happy if there was even less content because all we got for a patch was a raid with 7 different versions? Then what happens when they put a reward behind the version that is between EX and Savage, and there are people who can't do EX? I'm not saying I have the perfect answer to this, but the question remains is if the ROI is worth it, and I'm leaning towards it wouldn't be.
    I am not talking about a raid with 7 different versions but about different content in difficulty for different player levels.
    I also don't have a perfect answer to the reward structure. The hairstyle in chaotic being sellable was a right step imo but maybe if they added another content for a lower difficulty level where you would have gotten the same tokkens as in chaotic but way slower or just different things...

    There are clears with over 20 deaths and 70 damage downs. Are you saying then that Chaotic is midcore to you?
    That is getting repeated but doesn't imply anything imo.
    Was the overall ilvl on the level of bis gear so the dps check was higher? Was it a usuall PF group? When did those deaths occur (phase 1 or 2?)
    Chaotic would be midcore for me with half the needed players when looked at the mechanics in a vacuum. In a normal PF group with 24 people who at maximum have the raidplan? Those 20 deaths from my experience there almost always result in a wipe if in phase 2.
    For me it is slightly above midcore on savage tier. But honestly what I have learned is that for others savage is midcore evn though I disagree there.

    What is a core player? I don't want to put words into your mouth, but I'm reading this as "There needs to be enough people that can carry and we can expect less from everyone else".
    With core players I just mean for example the players who tackle Leon in CLL and the ones taking the leading role in the parrallel fight downstairs (the mvp's down there more or less).
    That's what I mean.
    Content where not everyone has to play perfect in fear of wiping everyone but absolutely above the normal raid content.


    In the end we can all talk about all this till the heatdeath of the universe.
    No one has a universal answer to what is midcore because one side only does easy content and the other side is too deep into hard content to be neutral about it (even I) and content creators are completely too much in their own bubble to form a neutral opinion.
    The thing I AM sure for myself though is that we need more content on different difficulty spectrums and not just dead weight easy or savage number 2344234 and imo this expansion leasn too hard into the later side.
    (0)
    Last edited by Voidmage; 12-30-2024 at 11:21 PM.

  4. #4
    Player
    Menriq's Avatar
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    Quote Originally Posted by Voidmage View Post
    I am not talking about a raid with 7 different versions but about different content in difficulty for different player levels.
    Chaotic was an experiment. I'm sure they'll take feedback. If there is a next time, we'll see if there is an easier version or not.

    Quote Originally Posted by Voidmage View Post
    That is getting repeated but doesn't imply anything imo.
    Was the overall ilvl on the level of bis gear so the dps check was higher? Was it a usuall PF group? When did those deaths occur (phase 1 or 2?)
    Let's be honest. If someone told you, with no context, that a piece of content was cleared with over 20 deaths and 71 damage downs, would your first thought be that it's an encounter that could be considered only for hardcore raiders?


    Quote Originally Posted by Voidmage View Post
    Content where not everyone has to play perfect in fear of wiping everyone but absolutely above the normal raid content.
    This sounds like EX. However, there are people saying that even this is too much commitment since it requires looking at guides.
    (2)

  5. #5
    Player
    Voidmage's Avatar
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    Hen'iel Jackel
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    Quote Originally Posted by Menriq View Post
    Let's be honest. If someone told you, with no context, that a piece of content was cleared with over 20 deaths and 71 damage downs, would your first thought be that it's an encounter that could be considered only for hardcore raiders?
    I would ask the same question about the circumstances of the deaths.
    But you are right. I wouldn't think it was content only for hardcore raiders same as I don't think chaotic is only for them.
    I purely think chaotic in it's form now is too punishing for what it wants to be.

    This sounds like EX. However, there are people saying that even this is too much commitment since it requires looking at guides.
    Like I said. Ex has a huge scale in it's difficulty.
    (1)

  6. #6
    Player
    UkcsAlias's Avatar
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    Aergrael Iyrnrael
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    Ragnarok
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    Scholar Lv 100
    Quote Originally Posted by Menriq View Post
    Chaotic was an experiment. I'm sure they'll take feedback. If there is a next time, we'll see if there is an easier version or not.
    I suspect that power creep will make the current one easier over time. 735 ilvl capping doesnt mean the cappting truly stops at 735, it goes on for quite a while as its a per stat cap. This should later on make it a lot more like a regular extreme in difficulty.

    The real problem however is finding 24 people to know the mechanics well enough, there are a lot of body checks in this, and even just 1 or 2 deaths can quickly result in wipes.
    (0)