Counterquestion.
What speaks against there being more content with different difficulties than we have now?
Why shouldn't normal - ex - savage be a more blurred line with other things inbetween?
Imo more options are always good for everyone.
Be it chaotic as an idea or island sanctuary or just something else. All of them have a playerbase.
If the content ends up as dead or not is a pure implemention thing.
Criterion and Eureka showed what a difference in rewards (how usefull they are) and how to get them can make.
PotD and EO showed how an implementation can effect how long the content stays alive (and imo how lazy copy paste content drives away interest).
The difficulty doesn't really dictate how long the content is alive. If the community is interested or wants something out of it then it will be and personally I would say that would also include using older content and giving it new rewards.
Edit:
There is also the factor of innovation.
Eureka Orthos was completely uninspired and nothing new (same system, more or less same pomanders and just more Allagan and as a concept in lore just straight up not needed in contrast to PotD exploring restless spirits, Gelmora and how far down you can go to blend the line between life and death) so interest died quickly.
I would even dare to say if the new field zone is just Bozja 2.0 with more or less the same logos system and exactly the same things without anything new then it might also not live long.
That's what I want to say though.
The mechanics are not hard but they still want you to pay attention and if too many screw up thats a wipe. Thats midcore for me. The emchanics themself don't dictate what difficulty it is (or at least not alone) but how they are mixed with the rest.
Fafnir while having more or less the same difficulty doesn't care ho many die. in the end a tank can still clear alone (even though I haven't seen it yet).
CLL if people screw up Leon it's a wipe and if the other party dies more or less also.
For me CLL had the perfect mix in asking enough of the core players and less of the rest.
It mixed both groups of players better than chaotic in my opinion.
I don't know if I would call Jeuno midcore if it had hard enrages. Personally I would say no because there is no "core" that can lead to a sure wipe like CLL.
I don't know how to formulate it. My english is not good enough for such a deep meta conversation.
Agree to disagree then. I listed complaints about the field zone and the entrance to the raids, not the raids themself.You say that's not true then list a number of things people complained about.I was here, I witnessed the numerous complaint threads. It's in the past so it doesn't matter now but it absolutely was the case.