Not when it was new if I remember correct.
Endsinger was forgiving in the results of a screw up but it was far too easy to get ones in the first place.
Those planets when you had to run across the whole arena for example.
But you may be right. Maybe I remember it harder than it was because I did it on BLM and boy was it not fun.
With the rest:
I agree that Esuna was probably changed because of this fight.
But I am less talking about the first phase and more about the second.
Yes someone can die by towers without wiping everyone but not in the second towers.
Dying there automatically means the death of one other player because of stack / spread afterwards which is already hard enough to do because you have to depent on someone not from your group in that moment.
That can snowball far too quickly if a tank dies and the add just straight up strats murdering everyone.
The worst thing there is the rezzing in that fight though.
Good luck if you are being rezzed in the middle while you should be outside because there is no way out and even tzhe other way is annoying even with the teleport mechanic because in the time you need to get back the next mechanics have already gone out.
The mistakes are probably part of the design but they honestly overdid them.
Many agree that the main problem is towers and stack / spread. Not from a emchanic but from the punishment.
Turn those down and the raid would be good.
I am honestly just miffed because this raid is not what was needed in the game right now.
Further down the line or at release sure but right now... I fear it will have the opposide effect it wanted to have.
Instead of getting players to stay in the game it might drive some away because they think square has completely abandoned them and the growing toxity in PF is not helping.
I have never blacklisted so many players because of one content tbh.
Sure.
Normal a raids have no punishment. You can afk plenty of them with only one party allive and still clear.
Bozja raids have enrage and CLL (and Dalriada in the beginning I think?) have exclusive fights that are more challenging than the others and usually took the best players to tackle them. If those players failed it was a wipe.
Normal A raids don't have that.
The first boss in CLL also had the party split up and time their kills with each other or it would also result in a wipe but it didn't punish the whole raid when a few people screwed up.
DR had the twice comes ruin mechanic where a mistake didn't kill you but several did and made it clear for the rest who knew what to do and who didn't.
It also resulted in mistakes not just being brushed away with a vuln or damage down stack that could be carried away by a healer ro other dps but punished you individually.
Like I said. The whole debate is not made easier by the pure scale of Ex difficulty across the board.You can do that with extremes, people often form blind prog parties for fun. They're usually tuned so you can make several mistakes and still win.
Sure you can do all blind but some are almost autopilot easy and some are on the far harder side to graps mechanics, execute them and meet the dps check.
That's not true.the community complained constantly about both exploratory zones at the time. It was only when they were missing from Endwalker did everyone suddenly loved their tune and claim to have them the whole time and demand their return.
The community mostly complained about Bozja being boring visually and yet another fate system.
The raids themself where mostly liked but the how to get into them pissed people off and not the raids themself.
The rewards where also lackluster in the beginning where it was almost useless to do CLL more than once.