I have - but I solidly remember how that wasn't content geared towards what I'm talking about here. The issue at hand is that your average person who doesn't raid at high-end is kept out of the loop. Difficulty in dungeons is a good thing. Difficulty in Raids is a good thing. We need content to bridge the gap between them since what may be easy for one person who's raided a long time can be hard for another who's just first stepping into High-End Raids.
Also to note: Criterion Savage for Aloalo was geared literally towards your high-end raiders as is due to the fact that you required BiS to even have a chance to clear. Either way you cut it, one side is losing.



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