Have you tried some Criterion Savages yet?
Have you tried some Criterion Savages yet?
http://king.canadane.com
I have - but I solidly remember how that wasn't content geared towards what I'm talking about here. The issue at hand is that your average person who doesn't raid at high-end is kept out of the loop. Difficulty in dungeons is a good thing. Difficulty in Raids is a good thing. We need content to bridge the gap between them since what may be easy for one person who's raided a long time can be hard for another who's just first stepping into High-End Raids.
Also to note: Criterion Savage for Aloalo was geared literally towards your high-end raiders as is due to the fact that you required BiS to even have a chance to clear. Either way you cut it, one side is losing.
An alliance raid for people who only do their roulettes and dailies where everyone can screw up is called normal mode, which dropped earlier this patch.
In your post you mention BA/Bozja which are normal difficulty content. If your point is that you want more exploratory zone content, I totally agree and that content is confirmed to be on the way.
If you're asking for them to bring back Hard mode however I would have to disagree. The current pipeline of normal/expert/alliance/extreme seems reasonable to me. If you can handle the latest alliance raid you should be able to handle an extreme. If you can't do that then you're not ready to move up. Creating a difficulty that is marginally different than normal isn't going to help that issue.
Last edited by CidHeiral; 12-30-2024 at 08:51 AM. Reason: typo
Yet the Extremes are ways and bounds more often than not in terms of difficulty compared to Alliance Raids. As a reminder: people praised the Althyk and Nymeia fight. Why? Because of a soft enrage timer. That was the one thing people liked and it felt 'challenging' on content to have something like that. However, we don't get that in our other Alliance Raids - ever. Only in that one instance has an Alliance Raid had an enrage at all. In all other content: Normal, Normal Raids, Expert? We don't get those. Regardless, unless you have a bridge to EX you aren't going to get them even potentially wanting to go to Savage Raids or higher; which is still on the player to decide what they're comfortable with.
That's not the only one in alliance or Normal raids. With every cast of Void Death IV on Deathgaze Hollow in Dun Scaith a square is taken away as a safe spot. When all squares are marked, Void Death IV will kill the raid because there will no more safe squares. Alexander Burden of the Son has a hard enrage at 10 minutes. Refurbisher 0 in Eyes of the Creator could also be considered to have enrage-like mechanics because if he rebuilds all his body parts his damage is enough to wipe the party. Irminsul in Void Ark gets a damage buff and a tick on a non-visible enrage meter every time an add or a player gets eaten. When it hits 100 on this meter, it will cast Rootstorm over and over until the raid is dead. That one isn't even that hard to trigger. Ignore the adds completely and you will see it. Proto Ultima in Dun Scaith will wipe the raid if his Supernova casts. Wicked Hypercannon on Wicked Thunder is a soft enrage.
And there are dungeon bosses like Halicarnassus in Haukke Manor HM with her third Beguiling Mist if you aren't already dead from the first two.
Some may rarely be triggered, but they're out there.
Totally agree and it's been like this for a loong time. The game is in desperate need of some midcore content. The last time there was something that fit the bill was when Ultima was the unreal - it was possible to jump in with a group of any casual players and get a clear before the evening was out. It was awesome! Everyone came away wanting to do it again the next week. That's exactly what midcore is. Something a bit challenging for 4-8 players that you can clear in one evening. Extremes take 3 times as long to clear and don't fit the bill.
The other important thing is making it accessible so you don't need to sit in party finder for hours trying to find learning groups. Criterion was such a huge mis-step in that respect. It could have been some sort of midcore dungeon content for 4 people that was quick to dive in to - instead we got yet more savage content. If they halved the mechanics on each boss in criterion it might be okay. Chaotic and Baldesion offer nothing for casual players either because it takes so much co-ordination to find a big enough group to get in. All in all I'm pretty tired of SE just catering to raiders with battle content and doing the bare minimum for everyone else. They're completely out of touch.
There can and should be content that sits between something like juneo and the current extremes, BA is an example from a difficulty perceptive (ie ignore its entry system), launch orbornne is, dalriada is, DRN is
If you still want to call that normal content that’s fine and I’d agree as it’s not that hard. But just because you can nearly sequester dal as casual and extreme as entry to hardcore doesn’t mean there isn’t still an ocean of potential content difficulty between dal and extremes
Nobody praised a fight with an 8 minute enrage timer when a below average group could kill it in about 3 minutes
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
wait the Althyk and Nymeia fight has an enrage timer?
That isn't me trying to be funny or anything, I genuinely didn't know that
as for the other comments yeah, I personally wouldn't consider Dalriada all that difficult or Delubrum Reginae but it's definitely a step up from your average dungeon or raid
Yeah it’s that debuff the two get as soon as the fight starts that looks like a purple axe and has an 8 minute timer on it. If it hits zero before either die the two enrage and kill the entire raid
It’s just literally never relevant and would likely not even be relevant if it had half the duration
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Depends on which alliance raids you're talking about. The Myths series was a pushover but I'd say Jueno is a great stepping stone to the current extremes.
An enrage doesn't make a fight challenging if the mechanics leading up to that enrage are trivial, which was the case with Althyk/Nymeia. People were one-shotting that fight the night of release making any enrage timer completely irrelevant.
Likewise, as far as I'm aware the fights in Jueno have no enrage, but because the mechanics are more involved you regularly see people dropping like flies in there. That's preparing them for Extreme better than any enrage timer you'll never actually see.
The bridge to EX is already there. If someone won't make that leap now then a new slightly different mode isn't going to change that.
All of that is normal mode content. I'm not saying it shouldn't exist, I've done and enjoyed all of that content, but it's no different than the usual normal mode raid.
Now obviously everyone's perception of difficulty is different and on an individual basis someone could find some of those harder than others but that's going to be the case with anything. You have people on this forum complaining that the normal and expert dungeons are too hard and basically savage fights. That's a lot of why this whole hypothetical doesn't lead anywhere, there's never going to be a consensus. The devs can't make a separate difficulty for every person that plays the game, they have to draw the line somewhere. I think where it currently lies is more than reasonable for anyone genuinely interested in progressing.
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