Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 79

Hybrid View

  1. #1
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,586
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Right, so...I'm just going to come out and say it: Chaotic is not meant for your average player. The problem? Chaotic is coordinated by 24 Players. THAT CAN'T SCREW UP.

    While it's fresh, sure - it's rough. But when we get into it? Even after getting past Phase 1 I can directly tell you that this raid is not even built mechanically for people who only do their roulettes and dailies.
    An alliance raid for people who only do their roulettes and dailies where everyone can screw up is called normal mode, which dropped earlier this patch.

    Quote Originally Posted by HyperiusUltima View Post
    This content was more made for your people doing Savage/EX already, and there is yet again a nothing burger between Normal and Extreme.
    In your post you mention BA/Bozja which are normal difficulty content. If your point is that you want more exploratory zone content, I totally agree and that content is confirmed to be on the way.

    If you're asking for them to bring back Hard mode however I would have to disagree. The current pipeline of normal/expert/alliance/extreme seems reasonable to me. If you can handle the latest alliance raid you should be able to handle an extreme. If you can't do that then you're not ready to move up. Creating a difficulty that is marginally different than normal isn't going to help that issue.
    (5)
    Last edited by CidHeiral; 12-30-2024 at 08:51 AM. Reason: typo

  2. #2
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by CidHeiral View Post
    An alliance raid for people who only do their roulettes and dailies where everyone can screw up is called normal mode, which dropped earlier this patch.



    In your post you mention BA/Bozja which are normal difficulty content. If your point is that you want more exploratory zone content, I totally agree and that content is confirmed to be on the way.

    If you're asking for them to bring back Hard mode however I would have to disagree. The current pipeline of normal/expert/alliance/extreme seems reasonable to me. If you can handle the latest alliance raid you should be able to handle an extreme. If you can't do that then you're not ready to move up. Creating a difficulty that is marginally different than normal isn't going to help that issue.
    Yet the Extremes are ways and bounds more often than not in terms of difficulty compared to Alliance Raids. As a reminder: people praised the Althyk and Nymeia fight. Why? Because of a soft enrage timer. That was the one thing people liked and it felt 'challenging' on content to have something like that. However, we don't get that in our other Alliance Raids - ever. Only in that one instance has an Alliance Raid had an enrage at all. In all other content: Normal, Normal Raids, Expert? We don't get those. Regardless, unless you have a bridge to EX you aren't going to get them even potentially wanting to go to Savage Raids or higher; which is still on the player to decide what they're comfortable with.
    (5)

  3. #3
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,540
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    YHowever, we don't get that in our other Alliance Raids - ever. Only in that one instance has an Alliance Raid had an enrage at all. In all other content: Normal, Normal Raids, Expert? We don't get those.
    That's not the only one in alliance or Normal raids. With every cast of Void Death IV on Deathgaze Hollow in Dun Scaith a square is taken away as a safe spot. When all squares are marked, Void Death IV will kill the raid because there will no more safe squares. Alexander Burden of the Son has a hard enrage at 10 minutes. Refurbisher 0 in Eyes of the Creator could also be considered to have enrage-like mechanics because if he rebuilds all his body parts his damage is enough to wipe the party. Irminsul in Void Ark gets a damage buff and a tick on a non-visible enrage meter every time an add or a player gets eaten. When it hits 100 on this meter, it will cast Rootstorm over and over until the raid is dead. That one isn't even that hard to trigger. Ignore the adds completely and you will see it. Proto Ultima in Dun Scaith will wipe the raid if his Supernova casts. Wicked Hypercannon on Wicked Thunder is a soft enrage.

    And there are dungeon bosses like Halicarnassus in Haukke Manor HM with her third Beguiling Mist if you aren't already dead from the first two.

    Some may rarely be triggered, but they're out there.
    (2)

  4. #4
    Player
    OlafQuintessa's Avatar
    Join Date
    Jul 2017
    Posts
    51
    Character
    Olaf Quintessa
    World
    Kujata
    Main Class
    Gladiator Lv 80
    Totally agree and it's been like this for a loong time. The game is in desperate need of some midcore content. The last time there was something that fit the bill was when Ultima was the unreal - it was possible to jump in with a group of any casual players and get a clear before the evening was out. It was awesome! Everyone came away wanting to do it again the next week. That's exactly what midcore is. Something a bit challenging for 4-8 players that you can clear in one evening. Extremes take 3 times as long to clear and don't fit the bill.

    The other important thing is making it accessible so you don't need to sit in party finder for hours trying to find learning groups. Criterion was such a huge mis-step in that respect. It could have been some sort of midcore dungeon content for 4 people that was quick to dive in to - instead we got yet more savage content. If they halved the mechanics on each boss in criterion it might be okay. Chaotic and Baldesion offer nothing for casual players either because it takes so much co-ordination to find a big enough group to get in. All in all I'm pretty tired of SE just catering to raiders with battle content and doing the bare minimum for everyone else. They're completely out of touch.
    (10)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CidHeiral View Post
    An alliance raid for people who only do their roulettes and dailies where everyone can screw up is called normal mode, which dropped earlier this patch.



    In your post you mention BA/Bozja which are normal difficulty content. If your point is that you want more exploratory zone content, I totally agree and that content is confirmed to be on the way.

    If you're asking for them to bring back Hard mode however I would have to disagree. The current pipeline of normal/expert/alliance/extreme seems reasonable to me. If you can handle the latest alliance raid you should be able to handle an extreme. If you can't do that then you're not ready to move up. Creating a difficulty that is marginally different than normal isn't going to help that issue.
    There can and should be content that sits between something like juneo and the current extremes, BA is an example from a difficulty perceptive (ie ignore its entry system), launch orbornne is, dalriada is, DRN is

    If you still want to call that normal content that’s fine and I’d agree as it’s not that hard. But just because you can nearly sequester dal as casual and extreme as entry to hardcore doesn’t mean there isn’t still an ocean of potential content difficulty between dal and extremes

    Quote Originally Posted by HyperiusUltima View Post
    Yet the Extremes are ways and bounds more often than not in terms of difficulty compared to Alliance Raids. As a reminder: people praised the Althyk and Nymeia fight. Why? Because of a soft enrage timer. That was the one thing people liked and it felt 'challenging' on content to have something like that. However, we don't get that in our other Alliance Raids - ever. Only in that one instance has an Alliance Raid had an enrage at all. In all other content: Normal, Normal Raids, Expert? We don't get those. Regardless, unless you have a bridge to EX you aren't going to get them even potentially wanting to go to Savage Raids or higher; which is still on the player to decide what they're comfortable with.
    Nobody praised a fight with an 8 minute enrage timer when a below average group could kill it in about 3 minutes
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Nobody praised a fight with an 8 minute enrage timer when a below average group could kill it in about 3 minutes
    wait the Althyk and Nymeia fight has an enrage timer?

    That isn't me trying to be funny or anything, I genuinely didn't know that

    as for the other comments yeah, I personally wouldn't consider Dalriada all that difficult or Delubrum Reginae but it's definitely a step up from your average dungeon or raid
    (0)

  7. #7
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,586
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Yet the Extremes are ways and bounds more often than not in terms of difficulty compared to Alliance Raids.
    Depends on which alliance raids you're talking about. The Myths series was a pushover but I'd say Jueno is a great stepping stone to the current extremes.

    Quote Originally Posted by HyperiusUltima View Post
    As a reminder: people praised the Althyk and Nymeia fight. Why? Because of a soft enrage timer. That was the one thing people liked and it felt 'challenging' on content to have something like that. However, we don't get that in our other Alliance Raids - ever. Only in that one instance has an Alliance Raid had an enrage at all. In all other content: Normal, Normal Raids, Expert? We don't get those.
    An enrage doesn't make a fight challenging if the mechanics leading up to that enrage are trivial, which was the case with Althyk/Nymeia. People were one-shotting that fight the night of release making any enrage timer completely irrelevant.

    Likewise, as far as I'm aware the fights in Jueno have no enrage, but because the mechanics are more involved you regularly see people dropping like flies in there. That's preparing them for Extreme better than any enrage timer you'll never actually see.

    Quote Originally Posted by HyperiusUltima View Post
    Regardless, unless you have a bridge to EX you aren't going to get them even potentially wanting to go to Savage Raids or higher; which is still on the player to decide what they're comfortable with.
    The bridge to EX is already there. If someone won't make that leap now then a new slightly different mode isn't going to change that.

    Quote Originally Posted by Supersnow845 View Post
    There can and should be content that sits between something like juneo and the current extremes, BA is an example from a difficulty perceptive (ie ignore its entry system), launch orbornne is, dalriada is, DRN is
    All of that is normal mode content. I'm not saying it shouldn't exist, I've done and enjoyed all of that content, but it's no different than the usual normal mode raid.

    Now obviously everyone's perception of difficulty is different and on an individual basis someone could find some of those harder than others but that's going to be the case with anything. You have people on this forum complaining that the normal and expert dungeons are too hard and basically savage fights. That's a lot of why this whole hypothetical doesn't lead anywhere, there's never going to be a consensus. The devs can't make a separate difficulty for every person that plays the game, they have to draw the line somewhere. I think where it currently lies is more than reasonable for anyone genuinely interested in progressing.
    (1)

  8. #8
    Player
    SkankyRoe's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Cinnamon Whisky
    World
    Malboro
    Main Class
    Dancer Lv 100
    Quote Originally Posted by CidHeiral View Post
    In your post you mention BA/Bozja which are normal difficulty content.
    Bozja sure, but BA is most certainly not "normal difficulty content". You have the Demi-Ozma mount so you should be familiar with everything that raid entails.
    (5)
    Last edited by SkankyRoe; 12-30-2024 at 02:12 PM.
    I look just like the roes next door... if you happen to live next door to an amusement park.

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,666
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I only did up to the start of the tile phase so far, but it seems like it could be done casually up to there at least, once people are used to the mechanics (which only takes a few hours of prog).

    Maybe reducing the reliance on eachother a bit (so a few people can mess up at a given time) would help. If it is to be midcore content, it should still have people rely on eachother in a phase like that, just with room for a small percentage of people to mess it up and survive. Because they nailed that with the pads against thunder god before the nerf in my opinion.
    (2)

  10. #10
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I only did up to the start of the tile phase so far, but it seems like it could be done casually up to there at least, once people are used to the mechanics (which only takes a few hours of prog).

    Maybe reducing the reliance on eachother a bit (so a few people can mess up at a given time) would help. If it is to be midcore content, it should still have people rely on eachother in a phase like that, just with room for a small percentage of people to mess it up and survive. Because they nailed that with the pads against thunder god before the nerf in my opinion.
    I mean one of the first chaotic clears was with like 76+ damage downs, 15+ deaths, so that already sounds pretty forgiving for content. You can mess up at least 3 towers at any given time, if you pump heavy shields for them (not a tank LB). Factoring Tank LB massively reduces the difficulty as well but alot of people don't always use it for whatever reason. That's already enough room for error. What the complainers want is just another alliance raid in general, not one any more difficult than what we've currently had though, which is clearly not what this content was meant to be from the get go. The community is the problem. The moment they face any smidge of challenge they cry, especially if a glam is behind it.
    (3)
    Last edited by Havenchild; 12-30-2024 at 08:41 AM.

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast