Last edited by SkankyRoe; 12-31-2024 at 05:27 AM.
what? you misread the duty finder. the content is item level synced to 735, which means it will become easier first when 735 dungeon gear is released, then when gear that caps 735 substats is released.
The only content that syncs you *up* is Bozja
Last edited by jadeharley; 12-31-2024 at 05:29 AM.
Oh, that wasn't the question. Because Jeeqbit hadn't clarified his methodology yet at that point, it looked like the number he gave initially could have been % players that ever engaged with Savage content, which would have included people who had e.g. farmed HW Savage raids for the mounts, but done it unsynced from level 90 or 100.
I accept your opinion but I agree with the OP as anybody with the rewards from the 24 mostly have ultimate titles or full savage gear.
Those with the new hairstyle and are not hardcore raiders are either famous who received it as a gift or wealthy omnicrafters.
They started out to make this as a harder 24, on par with an EX trial but badly overshot and made it a savage 3 raid.
As a former savage raider, this is my personal opinion.
Which savage floor 3 fight would you equate this to in terms of difficulty.I accept your opinion but I agree with the OP as anybody with the rewards from the 24 mostly have ultimate titles or full savage gear.
Those with the new hairstyle and are not hardcore raiders are either famous who received it as a gift or wealthy omnicrafters.
They started out to make this as a harder 24, on par with an EX trial but badly overshot and made it a savage 3 raid.
As a former savage raider, this is my personal opinion.
This is not a savage tier fight much less a savage floor 3 fight. That's a gross exaggeration. What new mechanic exists in this raid that we haven't seen for 6+ years? Towers, spreads, pairs, donut aoes.... these are not intricate mechanics at all.I accept your opinion but I agree with the OP as anybody with the rewards from the 24 mostly have ultimate titles or full savage gear.
Those with the new hairstyle and are not hardcore raiders are either famous who received it as a gift or wealthy omnicrafters.
They started out to make this as a harder 24, on par with an EX trial but badly overshot and made it a savage 3 raid.
As a former savage raider, this is my personal opinion.
Also, it is on par with an EX Trial, very similar to something like Rubicante EX but closer to Thordhan/ Shinryu EX. Hell, if you did E9N, you pretty much know everything major about P2. The problem is more so that people expected this to be very similar to a normal alliance raid where you can shut off your brain 100% of the time and expected this would only be a 95% of the time situation. That's completely on the playerbase.
I say this as a current savage raider and ultimate progger.
I said this in another thread but the issue isn't the mechs, its the amount of ppl that is expected to do some of these mechs with no mistakes. In normal content(savage and Exs) organizing 8 ppl and making sure ALL of them know the mechs is pretty easy. With this tho you have 3x as many ppl and that increases the odds of mistakes A LOT. The main issue is towers and looming, from what I gather these are the two things that lead to wipes a lot. Imo these two mechs are way to punishing for 24 ppl and is what keeps this content from being mid-core. Tell me, what EX fight has 3 different raidplans? This alone is causing issues because you exported to learn 3 different way to deal with mechs...I don't know about you but I don't ever remember an EX having so many ways to do mechs and requiring ppl to learn those ways depending on the PF they join.This is not a savage tier fight much less a savage floor 3 fight. That's a gross exaggeration. What new mechanic exists in this raid that we haven't seen for 6+ years? Towers, spreads, pairs, donut aoes.... these are not intricate mechanics at all.
Also, it is on par with an EX Trial, very similar to something like Rubicante EX but closer to Thordhan/ Shinryu EX. Hell, if you did E9N, you pretty much know everything major about P2. The problem is more so that people expected this to be very similar to a normal alliance raid where you can shut off your brain 100% of the time and expected this would only be a 95% of the time situation. That's completely on the playerbase.
I say this as a current savage raider and ultimate progger.
I also add that IMO mid-core content is content you can hope in at all times, prog, and clear in the evening. From what I have been hearing the only players who clear this fight in one evening are mostly just hardcore raiders(talking about streamers like Mr happy mostly) while others are taking days to clear it. Btw a lot of hardcore raiders are also saying this fight is around first or 2nd floor-savage levels of hard. I have yet to hear a streamer call this fight around EX which is what the fight was supposed to be. Yoshi P said that CARs are supposed to be around EX levels but this fight was clearly rise above that.
Overall I agree with those who are saying this fight is harder than an EX and is more aimed at savage raider rather than mid-core players(those who need content a lot more right now than savage and ultimate players). I agree that mechs themselves are not hard but what is hard is the two mechs I talked about combined with the fact you have 3x more ppl who need to know what they doing. That is what makes the fight harder than an EX in my mind. If there were fewer towers or the missed towers just put a bleed on ppl and mistakes in looming were easier to recover from, then I agree with you that this fight is around EX levels.
btw Im a savage raider as well
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