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  1. #131
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Wren View Post
    I went through DT EX3 in three lockouts and was on farm. I slowed down on savage raiding in early endwalker and missed shadowbringers, but I always enjoy doing EX fights and challenging raid content. I did M1s and M2s when it first came out and this fight CAR is easier mechanically than M1s and M2s.

    That being said; this chaotic fight has two mechanics that are making it a problem. Tower stack and the swap mechanic P2. If one person misses a tower and there is no tank LB1 or 2 up, say goodbye to the alliance, even with party mitigation.

    If one person misses on the swap mechanic (primarily by death of course) then it will add one extra person in the wrong place and thus making the fight more than likely impossible to clear. (From outright failure to heal and/or missing another tower. As well as further deaths of improperly completed mechanics and dying to enrage from lack of dps)

    As a savage raider, I will agree that based on adding 24 people into this equation and including the chance to make a mistake, phase 2 is savage level difficulty. Phase 1 is around EX, yes, but P2 is not.

    I've done 15 parties yesterday and all of the PF descriptions read clear/reclear or clear/enrage parties. I have yet to still get a clear.
    If they perhaps make towers less punishing by turning the failed mech explosion dmg into much less dmg and add a dmg down + bleed to the alliance or party itself, that would may drop it down closer to mid core ex level. It is an example, nothing more.

    I love the fight, but many are impatient with an elitist mentality and just make it an exhausting endeavor.
    The problem isn’t even that the mechanics itself is a body check. The biggest problem is that it is a 24 man body check after the swap mechanic. So every dead person when towers happen give you 1 vuln stack and dmg per missing person. If the towers were just 6 tower and the maximum as dmg and stack you could take would be 6 and not 24 then it would be not as asinine doing this fight in pf.
    (1)

  2. #132
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    See thats why i say stop the insta death, debuff us. If we rather hin enrage then reset every 5 min, ppl still see more of the fight, can practice more, get a better timing - and taking the "one mistake and ill kill everyone" stress would help surely as well...

    I dont want an easy clear, i want to actually practice and not immediately wipe. Still got my ptsd from Emerald ex and its orbs 15 sec after pull... so many isnta wipes lol

    Im the first one to say "well too bad if youre too bad" but killing 24 ppl because we messed some tower? meh... just let us hit enrage.
    (1)

  3. #133
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Hastatus View Post
    The new Chaotic Alliance Raid will again make 1% of players happy but where is the mid-tier content for the rest of us amateur players? For the rest of us this content just highlights the miserable difficulty systems that get neglected. Want to use Duty Finder: wait a few hours for it to not fill. Use the PF: spend hours going through lists trying to mentally filter Duty Completes from Duty Incompletes, blue text from yellow text, weird prog point descriptions, different strategies/plans, different emotional requirements, different skill requirements, trying to fit your job requirements ... all after a long day with real life requirements. Get your high definition displays ready. Have a second monitor with third party sites explaining what to do. Make sure you're on Discord. Have your group of purple(?) parsers ready. Make sure to record everything for post analysis. Have a 25th player doing analysis and commentary live. Make sure you did hours of homework before playing. If you do finally fill up three teams, it is only a matter of time before one person leaves and the alliance goes from 24 to 7. You should have had a difficulty warning like Eureka BA had back in the day, but a lot of your extra content is headed in this direction now it seems. I'm starting to think the developers fixate on the experiences and opinions of youtubers, steamers, and podcasters when it comes to raids. What about the rest of us who have very little voice and no financial interest?
    I'm not sure what they are doing right now. Not to mention the youtubers being pointed out here already state to avoid doing this in PF and find some kind of discord to organize doing it because of the obvious problems attempting to use the same strategies found in extreme or savage content in a 24 man setting. In PF the 8 man is doable because it is 8 chances to explode at a mechanic, but in this we got 24 chances of failing and exploding on a mechanic. So we got three times the failure rate on content over an extreme even with similar mechanics. The only way this is doable consistently is if the difficulty is something more along the lines of old Ivalice Thunder God Cid, which was tough but it had enough forgiveness that people generally could learn the mechanics. Truth is that if they were listening to feedback they would have scrapped this entire thing and swapped in something else, or drastically changed how the fight works so that it is more like a harder / old school alliance raid. If the boss had a lot of the learning aids found in normal 24 mans it probably would be a lot more doable.

    I mean, yes people can clear this fight no problem. No idea how someone is going to reclear it to get totems consistently for the rewards, and if this is the only way to get the rewards from it people might as well wait until we heavily out gear the fight and then do it assuming there isn't any scaling being used to lock the fight down. If the fight does have level scaling that can't be swapped out it will probably be dead or super niche content by the time we get to week 4.
    (4)
    Last edited by Colt47; 01-03-2025 at 11:39 AM.

  4. #134
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Cid is a perfect example yes, it was hard, but you could learn and teach... IMO one of the easier fixes wouldve been if they made an "normal" version of the fight as well, just less deadly, fewer loot... so you dont learn a new fight but just the step up.

    -That way you could also tie the harder version to the clear and filter out ppl who just arent ready yet.
    (2)

  5. #135
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    716
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aidorouge View Post
    - Removed for character limit -
    Wildstar had a general lack of content, not just a focus on hardcore content. IIRC they had a very toxic work environment which led to a few key senior members of the development team leaving shortly before release, which in turn crippled development speed and led to a lack of content, which led to players leaving, which led to the devs trying to milk the players who stayed, which led to more people leaving, then it died.
    (0)

  6. #136
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kuroka View Post
    Cid is a perfect example yes, it was hard, but you could learn and teach... IMO one of the easier fixes wouldve been if they made an "normal" version of the fight as well, just less deadly, fewer loot... so you dont learn a new fight but just the step up.

    -That way you could also tie the harder version to the clear and filter out ppl who just arent ready yet.
    On another note, the author is incorrect that 1% of people do hardcore content. It's more like 25-30% of the player base has done some form of hardcore content consistently, but this is a problem where the only content to do for the past few years at end game with any meaning has been hard mode content. A lot of people really are not the right fit for the content and it shows with all the social traction even on the 8 man version. Basically typical japanese development shoebox where no one is there to tell the conductor they need to swap to the other track because the current one is bad and both the JP and US communities are on the same exact page for once unlike the healer problem, which is more of a misunderstanding.
    (0)

  7. #137
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by NanaWiloh View Post
    I want to give the raid a try but juggling with: Do I want too deal with the PF headache be it joining a group or forming my own.
    Form a 24 person static, for your own sanity.
    (1)

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