Quote Originally Posted by Cesarion View Post
This however could be changed by just reworking the mechanic to not spawn any towers on the platforms, or limiting it to one tower on the platforms with it needing 5 people to be soaked instead of 6 with two towers.
This body check is very harsh because of a huge rng factor before it. But the main problem is not realy that the towers lack players, its that people died before the swap. Its that mechanic that causes the problem, if the swaps happen properly, those towers often also are done properly.
Quote Originally Posted by Cesarion View Post
As for the chasing aoe's they should be completely removed or also limited to two only. The reason for this is again the potential for it to wipe the party due to the mistake of one player. If played incorrectly it very often goes to the platforms and wipes the WHOLE other group there.
3 would be better then, where it prefers complete corners (3 or more players).
The mechanic isnt hard when all are alive. Like most mechanics in this fight.
Quote Originally Posted by Cesarion View Post
On a personal note, I have to say I absolutely detest this content. Finding a group capable of clearing it takes an eternity
Eureka tells different. 24p content is welcome enough.

To me the real problem is keeping people alive on the outer platforms. You can rez them from the inner area, but that pulls them in. Yet the other way around works fine. I think it would be helpful if rezzes take location into account:
- Got rezzed by someone from the outside, you revive at the outside healer pos
- Got rezzed by the inside while you are at the outside, you revive at the outside (in place where your corpse is)
- Got rezzed by the inside, while you also are, you rez at the healer pos

This avoids the situation where if h1 dies, that h2 cant rez them and you require a dps for that. Which should make recoveries a lot easier without changing too much on the fight itself.