They acknowledged that in Endwalker, a lot of it was solo content. They also acknowledged that large-scale content such as Field Operations, BA and DRS were still active. They also had a lot of criticism that Endwalker alliance raids were too easy.
So you see, they knocked 3 heads with one stone:Now you might wonder: why not just make regular alliance raids more challenging?
- 24 people is a lot more social.
- It adds a bit more variety than just BA and DRS in terms of large-scale raids that involve coordination or callouts, in addition to whatever we get with the Field Operations.
- It's more challenging than alliance raids.
They answered this about a week ago. They said a lot of people want to return the difficulty to Weeping City or Ivalice level difficulty (I agree), but they said that if they made mechanics like that now, players would find them easy because they are better at the game now, so they would actually have to make it a lot harder than those raids. If they make them harder, casual players will find them too difficult.
They have still tried to make the Dawntrail alliance raids harder or have fresh mechanic ideas, but they wanted to make a version that would satisfy those who didn't want them to hold back so much.
They put gear on par with the item level of Savage. If you just do Ultimate with Savage gear you'll be fine. How do I know? Because people already have.I gather they put Ultimate BiS gear in here is that right?
That's a description that applies to a lot of veteran players in any MMORPG, not just Ultimate raiders. They know the most efficient way to do everything. Therefore, they do it the most efficient way. Which sometimes makes them obnoxious to be around because newer players don't know the most efficient ways yet.They just won't tolerate wasting a second of their time. I don't blame them. I expect its 'necessary'.
That's why you have to remind yourself that they're newer and just want to take their time and accept it (this is something I learned before even playing this game). Veteran players of any MMORPG need to remind themselves to let new players just do it in an inefficient way, because they're trying to absorb the first time experience, not farm it in the most efficient way possible.