Results 1 to 10 of 63

Hybrid View

  1. #1
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    718
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    You can find the Japanese thread here:
    https://forum.square-enix.com/ffxiv/...511912/?page=1

    They say more or less the same as we do.
    The content is fun but not ideal for 24 people in PF and they are pretty miffed because it is not the difficulty that was originally planned.
    If anything their thread seems even more consistently negative the ours.

    For your question for whom this:

    Bis gear they said in the past that they would be looking into alternate ways to get it.
    I don’t know if this is the correct way but I give them kudos for trying it.

    For the why PF the content.
    I genuinely think they really wanted to do a raid that is harder then normal in 24 man and brings people together.
    It was probably really planned to be a step up for those who want to try harder content with the idea of raiders helping new people out.
    They just completely butchered the finetuning of the difficulty too much into one extreme because they didn’t realize what 24 people means.
    I honestly think this is the result of them only testing things in a test environment because no way they had 24 of their people doing this thing normally and thought “yes, this is the correct difficulty”.
    (23)

  2. #2
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    674
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by Voidmage View Post
    You can find the Japanese thread here:
    https://forum.square-enix.com/ffxiv/...511912/?page=1

    They say more or less the same as we do.
    The content is fun but not ideal for 24 people in PF and they are pretty miffed because it is not the difficulty that was originally planned.
    If anything their thread seems even more consistently negative the ours.

    For your question for whom this:

    Bis gear they said in the past that they would be looking into alternate ways to get it.
    I don’t know if this is the correct way but I give them kudos for trying it.

    For the why PF the content.
    I genuinely think they really wanted to do a raid that is harder then normal in 24 man and brings people together.
    It was probably really planned to be a step up for those who want to try harder content with the idea of raiders helping new people out.
    They just completely butchered the finetuning of the difficulty too much into one extreme because they didn’t realize what 24 people means.
    I honestly think this is the result of them only testing things in a test environment because no way they had 24 of their people doing this thing normally and thought “yes, this is the correct difficulty”.
    Thanks void. Well... I just don't get it then. The more I understood, the more I thought there had to be an opportunity for an explanation, but... I don't get it.
    If I could close this thread now I would. I don't think I need anymore answers.
    Time to find something great to do for today.
    (3)
    Last edited by Gurgeh; 12-29-2024 at 06:24 PM.

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Gurgeh View Post
    Thanks void. Well... I just don't get it then. The more I understood, the more I thought there had to be an opportunity for an explanation, but... I don't get it.
    If I could close this thread now I would. I don't think I need anymore answers.
    Time to find something great to do for today.
    I don't think it's a deep mystery. They either screwed up, are cloth-eared, or assume they know better than the players who predicted most of the problems with this fight when the true difficulty was revealed in the LL.
    (8)

  4. #4
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Mawlzy View Post
    I don't think it's a deep mystery. They either screwed up, are cloth-eared, or assume they know better than the players who predicted most of the problems with this fight when the true difficulty was revealed in the LL.
    They know who they were targeting with this fight, though.
    (0)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,455
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Voidmage View Post
    I genuinely think they really wanted to do a raid that is harder then normal in 24 man and brings people together.
    It was probably really planned to be a step up for those who want to try harder content with the idea of raiders helping new people out.
    SE does not understand that their current pve model doesn't lend itself at all to people helping each other. They've made it so individualistic with lists of patterns to execute (or die/wipe the raid) per player that you'd be hard pressed to have people supporting each other. As I've said in another thread, this only forces people to "put up with each other" rather than helping.
    (23)

  6. #6
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Valence View Post
    SE does not understand that their current pve model doesn't lend itself at all to people helping each other. They've made it so individualistic with lists of patterns to execute (or die/wipe the raid) per player that you'd be hard pressed to have people supporting each other. As I've said in another thread, this only forces people to "put up with each other" rather than helping.
    This is pretty spot on and the other reason why I currently don't bother with PvE atm other than the job-design.
    Why bother throwing that healer or tank buff to a player standing in the wrong place, who's gonna get one-shot and wipe the raid anyway...

    You either play the memory game and watch hours of confusing guides beforehand or prepare to be a burden to 7 others - no thanks I rather play an encouraging co-op game instead fighting againt 7 others hoping they stand on the right pixel for 11 minutes

    Quote Originally Posted by Jeeqbit View Post

    They answered this about a week ago. They said a lot of people want to return the difficulty to Weeping City or Ivalice level difficulty (I agree), but they said that if they made mechanics like that now, players would find them easy because they are better at the game now, so they would actually have to make it a lot harder than those raids. If they make them harder, casual players will find them too difficult.
    Why not start cutting most attack cast times by half for starters, I can easily RP-walk out of most myth alliance attacks it's absolutely hilarious and sad. But what's worse, people are so used to the baby mode difficulty in previous content, they never really needed to improve to pass a little obstacle.
    Fights should NOT be 80% tutorial and start to get interesting when the boss is about to die
    (10)
    Last edited by Shikiseki; 12-29-2024 at 09:41 PM.

  7. #7
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,106
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shikiseki View Post
    Fights should NOT be 80% tutorial and start to get interesting when the boss is about to die
    That last 20% also very quickly becomes the last 2%.
    (3)

  8. 12-31-2024 10:24 AM