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  1. #36
    Player
    IceEyes's Avatar
    Join Date
    Dec 2024
    Posts
    43
    Character
    Shani Shy
    World
    Alpha
    Main Class
    Warrior Lv 100
    I don't agree that PvP is successful (it probably just has the same dedicated fan base as the other aspects of the game), but I agree with the thoughts that concern PvE.

    I also tend to think that PvE won't be reworked, as it's an established concept that works for a large mass of players.
    Subtle and deep reworks require both a rethink of PvE as a whole and how the jobs are played and felt, and in our reality this is practically impossible, especially in the game and net code.

    We will just continue to get crutches that will not solve the problem on a global scale.

    Although I relatively young player, according to the feedback of players, FF14 simply lost its individuality and faced the same problem as the "sols series".
    Constantly increasing difficulty and new challenges for players forced the developers to make the game more and more "difficult", "balanced", but they still limited by the one tool. In the end, this led to the pursuit of difficulty and the lack of fun, for my personal opinion.

    In past as a sprout, I close all ARR extremes in DF, and it was a really fun experience. But after several сlearing the EW "hardcore content" in PF, I have absolutely no desire to try again or ever return to it.
    (2)
    Last edited by IceEyes; 01-04-2025 at 09:39 AM. Reason: fixes