Very provocative suggestions, Valence.

The main reason I enjoy(ed) FF14 PvP (in principle; 7.1 has decreased that enjoyment) more than PvE is that the challenge is not centered on increasingly rapid mechanics, memorization, and "learning the dance." PvP is stripped down combat in which the challenges are unpredictable and different every time you go in. In addition to native skill, the primary reason I have no interest in raiding is that it requires memorizing "the answer" to a static problem and then executing it flawlessly. I recognize the skill it requires to do that, and have admiration for high-end raiders who can accomplish it. But as combat design it doesn't interest me at all.

As you know from the PvP boards, I have plenty of gripes about PvP in detail. But combat design which involves solving on the fly strategic and tactical problems which vary every instance appeals to me far more than "rehearsing" the dance over and over again until you put in a perfect performance. The latter is ballroom dancing, the former is boogying around your apartment in your smalls dancing to The Ramones. Shoot' em in the back now, eh Joey.

And before I get stomped on, I am not suggesting PvE should have the stripped down job kits of PvP. Frankly I'll never understand why we have so few buttons in PvP.