Quote Originally Posted by Valence View Post
The game needs to be made less systematic, less executable, less about raidplans and binary failure states, and more about organic designs. Is it a gargantuan task that also needs to account for not destroying every piece of older content already there? Yes it is, but if they can do it with a couple of hands for pvp under the span of a full expansion, then I'm confident that they can do it with pve as well
Fully agree with that sentiment, and good write up overall! Though I recon there are enough people that also like the on rails approach of the fights, especially now after years of this being "the way" FFXIV combat works. (Perhaps in the future, there is Savage for the tried raidplan approach, and, say, Criterion for a more organic design, so players can chose what kind of endgame they prefer?)

Makes me wonder how the new battle content approach in 7.2 is supposed to look, really.