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  1. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,024
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    To add a little more to it, Feast had more clearly laid out and binary states: you picked up the medals or not, you picked up too many medals for your role or not, you didn't heal at the proper time or not, you weren't properly burst synced or not, you didn't cc the proper target when it mattered or not. It was very easy every time to see who fucked up and what costed the game, which lead to more toxicity than ever (and eventually lead the devs to turn off the party chat altogether and replace it with quickchat). In current pve, and put under the spotlight more than ever with the new Chaotic, it's very similar: you have binary states to fulfill as a player, either you succeed at the mechanic or wipe the party with the body check, or just derail the whole set up and wipe the party, and nobody can do anything about it, and it leads to frustrations on all sides.

    The game needs to be made less systematic, less executable, less about raidplans and binary failure states, and more about organic designs. Is it a gargantuan task that also needs to account for not destroying every piece of older content already there? Yes it is, but if they can do it with a couple of hands for pvp under the span of a full expansion, then I'm confident that they can do it with pve as well
    (22)
    Last edited by Valence; 12-28-2024 at 09:31 PM.