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  1. #1
    Player
    Engel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    46
    Character
    Engel Zein
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 100

    Changes I would like for all and each Tank (Dark Knight & Warrior).

    DARK KNIGHT

    I used to want this job fully changed, but with the DT changes it's grown on me. Technically I feel this job shouldn't use MP but I will consider they will keep it as such.

    123 Combo animation change. Bring back Power Slash please. It now gives a charge of Darkness, You can hold up to 3 and it should be reflected in the Job Gauge.

    Abyssal Drain functions as it does now (the healing might have to be nerfed a bit), it is a oGCD with a super short cooldown (to prevent multi-presses) and it cost 1 Darkness charge to use, ideally you could use it after every 123 but you can store it if need be.

    Flood of Shadow and Edge of Shadow should be merged into a single oGCD with fall off damage. 3000mp cost still. Every use Reduces the Cooldown of Shadowbringer by 10 seconds

    Carve and Spit now shows up for 30 Seconds after you activate Delirium. It cost 1 Darkness to do and it gives a small amount of Blood on top of the healing and MP it gives now. Potentially change it to Small Cleave AOE w/ fall off damage.

    Delirium animation should be replaced back to Blood Weapon, hate the "stomach pain" animation.

    Blackest Night, No MP cost, 25 second CD. If broken it gives a charge of Darkness. Later on to be replaced by Oblation which in addition it now gives 10% Mit and it's 2 charges.

    DarkMind is now 20% Mit with an additional 10% for the first 10 seconds if the damage is magical. It also gives all enemies attacking Dark Knight the Death's Door debuff for 10 seconds. After it's duration expires or when the enemy dies. The Dark Knight receives a small HP heal per enemy.

    Salted Earth Duration Increased to 15 seconds, It REGENS the Dark Knight as long as he is in it. Salt and Darkness (Dark Bubbles) stay, HOWEVER if you use it during the last 5 Seconds of Salted Earth, it gets upgraded to Blood Sword (as in the move from Final Fantasy Tactics) and it absorbs a small amount of HP per enemy.

    WARRIOR

    This Job I feel has been hitting right, the job fantasy is there and it just maybe needs a few animation tweaks and new moves (Sadly I don't have any new moves for it so please sound off).

    123 animation change, we saw some on the mobile version, regardless Butchers Block needs to return.

    Chaotic Cyclone animation change (to keep in line with the awesome change they did to the single target version).

    Upheaval and Orogeny should be decoupled. Upheaval is now a targeted small circle AOE with fall off damage.

    Thrill of Battle is now the 20% Mit for 20 seconds on top of it's current function.
    (0)

  2. #2
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    it is as simple as Dungeons and Dragons, they nailed it with Warrior even that it is not as balanced as others IMO.

    Most games merges Dark knight and Paladin to one class but 2 different specifications, but since that in FFXIV we have them as different jobs I think DRK should be in the middle of PLD and WAR, a job that have both but less specialized.

    PLD block and use defensives + active block, WAR restore percentage of the damage received and regen with high health pool.

    DRK can have active block and life steal.
    (0)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,219
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by BabyYoda View Post
    DRK can have active block and life steal.
    Isn't TNB effectively "active block"? I mean mechanically you use it the exact same as active blocking in other games.
    (1)

  4. #4
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Carighan View Post
    Isn't TNB effectively "active block"? I mean mechanically you use it the exact same as active blocking in other games.
    yes you are right it is effectively as active as FFXIV can go, but TBN problem that it can be a DPS loss while other tanks doesn't have it like that.

    does DRK have lifesteal mechanic? yes but we can't call it a main feature when it has more than 300s cooldown
    (0)

  5. #5
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,219
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Yeah of course. It's a bit weird in that regard, I suspect the 300-1000ms delay on ~everything in FFXIV precludes many otherwise sensible mechanics on jobs.
    (1)

  6. #6
    Player
    DeathNoodles's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    62
    Character
    Brynhildr Astra
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 100
    I really want Sole Survivor back and I can't be the only one...
    (2)

  7. #7
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    897
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    warrior need it's healing tune down not gonna lie
    (0)

  8. #8
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,991
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DeathNoodles View Post
    I really want Sole Survivor back and I can't be the only one...
    I want the entire 5.0 redesign that Dark Knight suffered to be gone, but sometimes we just can't have nice things.
    (1)

  9. #9
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,376
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DeathNoodles View Post
    I really want Sole Survivor back and I can't be the only one...
    I think Sole Survivor being an additional effect of Plunge in PVP is pretty smart way of handling it. Its one of those abilities that died because this game only cares about a single target dps on raidbosses in a savage setting
    (3)

  10. #10
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,219
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    warrior need it's healing tune down not gonna lie
    I also kinda wish Dark Knight were the tank focused on self-healing. Somehow "Dark Knight" sounds more like the "I suck health from enemies"-tank to me, in particular if it were stackable DoT effects that did that. Warrior sounds more like a self-shielding tank to me, or one that gets stronger the lower their health is.
    (0)

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