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  1. #1
    Player
    Engel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    46
    Character
    Engel Zein
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 100

    Changes I would like for all and each Tank (Paladin).

    PALADIN

    This Job feels simple and rewarding, most changes for me would be aesthetic with small additions here and there.

    The animation for 123 combo changed. We can take the mobile version "Auto attacks" as the new ones.

    3 Charges on gap closer.

    Fight or Flight should be changed at later levels into Divine Blade, a buff with a lingering effect. Same utility. Your sword will glow during it's duration.

    Goring Blade should be learned at much lower level, it does Big Damage and it ENDS Fight or Flight. A small skill check as people will try to do it at the last possible second Ideally within the last 3 seconds of the buff. At later levels it should be upgraded into Divine Retribution (Same animation just a Holy Slash animation flare) followed up by a 2nd GCD Divine Cross (A Horizontal Slash to finish off the "Holy Cross" motif). Divine Retribution is a cleave with fall off.

    Bulwark is now 20% Mit for 20 Seconds. Parry rate up 50%, If an attack is parried Bulwark will turn into "Shield Bash" a small potency attack that stunts the enemy, possibly a small cone AOE. You also get Divine Clemency buff. Letting you use Clemency as an off GCD once.

    Divine Might (the buff you after doing your 123) can be stored up to 3 times and should be reflected in your Job Gauge. If you Holy raw the animation is the same with cast time, if you cast it with Divine Might buff Holy Spirit is instant and has a newer cooler animation.
    (0)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,518
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Why would you make Bulwark a parry as opposed to block? Considering the block check happens before the parry check, you will parry less just by that interaction.

    I'm also not a fan of making Goring Blade some sort of FoF ender. One of PLD's strengths is that its burst profile has a lot of ranged attacks, where you can put the melee portions wherever you want to maximise the ranged attacks. Putting a melee attack at the end restricts this benefit further.

    As for DM stacking, I do not agree. I think the more restrictive nature of having to use all the buffs before you complete another RA and really having to maximise the ranged potential of DMHS is what makes PLD more fun. Can I still keep it for the burst window, or, am I better off using it at range to keep the uptime. By stacking DM, you take that away.

    I also don't think PLD neds 3 gap closers because it has the strongest ranged options of all the tanks, so they technically have less of a need for more gap closers.

    About the only thing I strongly agree with is Goring Blade being made AoE, Giving it follow up might be nice as well, anything else I am neutral to.
    (3)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,215
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mikey_R View Post
    I'm also not a fan of making Goring Blade some sort of FoF ender. One of PLD's strengths is that its burst profile has a lot of ranged attacks, where you can put the melee portions wherever you want to maximise the ranged attacks. Putting a melee attack at the end restricts this benefit further.
    Oh now I would love to see it as a FoF ender that is the Paladin throwing the sword at an enemy for moderate damage, disarming themselves, then 1 GCD later automatically charging the target with the shield for high damage and pulling the sword out for another large hit of damage! That'd be cool!
    (0)