Last edited by TBerry; 12-28-2024 at 03:12 PM.
Dawntrail is what I imagine the entire MSQ as a healer-main.
well I have an idea that would change the game completly with little things,
Battle royal dungeons, 3 teams going to dungeon faster got more rewards: each team 3 players: Tank/Healer/DPS
at least we will see less players afking when queue dungeon
Man, you truly believe that, don't you? How you can be so blue-eyed is beyond me.
They are not spread thin because they are trying to make things for all the players, they are spread thin because
1. their project management (what to prioritize when) sucks
2. their team is mismanaged as hell (talent is being pulled off of 14 to work on other projects)
3. the teams workload is uncredibly off putting (work on FFXIV, work on 2 more games, work on patching FFXVI)
4. their project lead Yoshi-P is constantly being pulled off to other things (like supervising the mobile port)
Your list of content is also full of wrong deductions and stretched unnecessarily. Its almost as shameless as Yoshi-P's lies. Like man, come on.
- Casual players (alliance raids, MSQ, dungeons).
-> that's part of the regular scope of content, which already has been reduced for years to keep up with development times.
- People who want dungeons to have more variety (variant dungeons).
-> that's for the casuals too, so I am putting it up here instead. They were experimenting with new types of content (which is good), does not change what it was for.
- Midcore players that want grinds, relics, mounts and things like that (lots of mount grinds with hunts, FATEs, beast tribes, scrips, Extremes, Field Operations, etc)
-> that's straight up not true, lol. Mindless grinds is not midcore content. 5-Minute-a-Day Beast tribes are not midcore content. Fates are not midcore content. I could go on, but I won't. Others have debunked that in the thread already.
Field Operations is not even released yet.
Ex being midcore, okay, but those are still within the expected scope of the project. Those have also been changed, by the way, and incorporated in the MSQ instead of being an addition to it, to lessen development workload.
- Raiders (Savage and Ultimate).
-> and Chaotic, and Ex Trials, and Criterion
(yes, I am aware that they wanted chaotic to be on Ex Level, but they let Mr. Ozma do things to it. Yes, I know Ex is not on the same difficulty level as Savage, its still raid content.)
- People who want mythic+ (criterion).
-> see above. Criterion is not M+.
- People who enjoy BA and DRS large scale raiding (Chaos raids).
-> See above again.
Your list is sugarcoating at its finest.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
Bozja was okay on release but the experience after release is was more miserable than Eureka. You need people for CLL? Too bad, no one wants to do it, the instance is empty/people who are in are grinding their asses against fates/ce....I have an alt that is perpetually stuck on Dalriada cause no one seems to want to do it. I had a far more positive experience in Eureka and I think Eureka has a more community feel, people were spawning NMs for lower level players and waiting for them to arrive, in Bozja you're trapped in your zone and the few fates that you have with no one to help you because no one wants to do the Z1/Z2 fates and stick only to Z3.
I fell asleep many times grinding fates on Bozja because it was boring...I remember being really interested in the lore and wanted to collect the field notes for lore...but they locked the lore behind a fate grind/duels/CLL? Why? My man I ain't grinding all that shit for lore, idc about the mount. It just feels really bloated. I have no interest in duels at all so it's impossible for me to get the field notes...so why waste time.
Eureka is still alive today because it's the only way you can progress your relic, I hope they don't make this mistake again. I'm sick of relic steps tied to CT...
Eyestrain thread - https://forum.square-enix.com/ffxiv/threads/501914-Dawntrail-Graphics-Update-Eye-Strain
Crazier idea: what if they just make the game they want to make, and if players don't like it... they can play something else???
Why should they be beholden to the whims of fickle masses?
It's like telling [insert content creator] "you should do more reaction streams, those are so popular."
If you want different content, you can go find it elsewhere. That content surely exists somewhere out there, right?
Not really. I am not saying it is midcore content by people's wishes in this thread. I am saying it is midcore content by the definition of who ACTUALLY does it.
If you simply look at the people who do this content, they are the same people you're gonna notice doing things like field ops. Because 5-minute a day beast tribes are timegating, forcing people not to be casual players that play for 3 days every patch then quit. Likewise, who does FATE farming? Certainly not the players that are gonna quit 3 days after the patch releases.
Obviously, those "midcore" players are hungry for something more, but they are finding a way to occupy themselves meanwhile such as beast tribes.
The line between the current casual and midcore is kind of thin though, because you actually have journalists now that are bored wanting more content after doing beast tribes. And that's because they discovered that even with their busy schedule they can get through this content. Nevertheless, many people's behaviour is simply to quit after doing MSQ/alliance/normal raids.
This misses my point because it's not strictly aimed at people who do Savage. Based on what they said about the raids in Field Ops, it's aimed more broadly than that, such as at people who like the larger scale raids like BA, DRS or WoW raids and dislike the small-scale raids we have.- Raiders (Savage and Ultimate).
-> and Chaotic, and Ex Trials, and Criterion
(yes, I am aware that they wanted chaotic to be on Ex Level, but they let Mr. Ozma do things to it. Yes, I know Ex is not on the same difficulty level as Savage, its still raid content.)
It might not be. But the content was created after people cried out for M+ and 4-person raids for a few years. I never said they succeeded at making it M+. My point was this was their goal.- People who want mythic+ (criterion).
-> see above. Criterion is not M+.
Incorrect, those things are more casual content than midcore content. One could maybe argue about fates, but beast tribes are definitely casual content. No time commitment, and an easy way to level alt classes.
Now you are mudding definitions even more. Midcore is not exactly defined, and people flip flop around the definition anyhow, so huddling down and trying to redefine midcore is not helping you. Fact is, beast tribes require no real time commitment, and can be done within a month of regular subscription (the minimum amount). People not caring about them does not mean they aren't.If you simply look at the people who do this content, they are the same people you're gonna notice doing things like field ops. Because 5-minute a day beast tribes are timegating, forcing people not to be casual players that play for 3 days every patch then quit. Likewise, who does FATE farming? Certainly not the players that are gonna quit 3 days after the patch releases.
Obviously, those "midcore" players are hungry for something more, but they are finding a way to occupy themselves meanwhile such as beast tribes.
And just because you are entertained by fates, and hunt grinds, does not mean everything is.
No, you are missing my point here - the fact that this is content aimed at raiders, no matter the difficulty level.This misses my point because it's not strictly aimed at people who do Savage. Based on what they said about the raids in Field Ops, it's aimed more broadly than that, such as at people who like the larger scale raids like BA, DRS or WoW raids and dislike the small-scale raids we have.
Its raids for 4 people, because raids is all Square Enix can do nowadays.It might not be. But the content was created after people cried out for M+ and 4-person raids for a few years. I never said they succeeded at making it M+. My point was this was their goal.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
Missing my point. Casual players - as in, people who do not commit to playing every single day for weeks at a time, would be unable to do them due to time gating. So who does that leave to do them then? The answer is obviously the players who are logging in every single day but are bored ie. non-casual players.
You're right. I normally define it differently. But for practicality I needed to find a way to properly measure the difference between them in a way that reflects who actually does the content. Clearly, the servers are filled to the brim on patch release day with people in cutscenes at the MSQ icons, but not all of them stay to go and do their daily beast tribes for weeks.Midcore is not exactly defined, and people flip flop around the definition anyhow, so huddling down and trying to redefine midcore is not helping you.
And if they do their daily beast tribes every single day for weeks, that is logging in consistently, so doesn't that make them a "midcore" player then? Because they are not playing casually.
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