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  1. #1
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    You will never make the entire player base happy. Never ever.
    The devs have created a situation where there is too much of a skill gap for everyone to be happy with any one piece of content.
    You have turbo casuals who don't even know what half of their buttons do and uber hardcore who don't enjoy anything below savage difficulty.
    The devs will never be able to create a piece of content that both of these groups will enjoy.
    (4)

  2. #2
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,692
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Collin_Sky View Post
    The devs will never be able to create a piece of content that both of these groups will enjoy.
    They can, and they have, they just make the really obtuse move of waiting a good year after the expansion for the content to actually come around.
    (6)

  3. #3
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kaurhz View Post
    They can, and they have, they just make the really obtuse move of waiting a good year after the expansion for the content to actually come around.
    Name a single piece of content that is universally praised in this game.
    (3)

  4. #4
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,692
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Collin_Sky View Post
    Name a single piece of content that is universally praised in this game.
    Bozja was praised extensively by both casuals and hardcore players.

    Casuals had something to grind, they had options behind their relic, and it offered a good money making method in addition to several desired items like mounts, minions and TT cards. Addressed the majority of issues people had with exploratory when it was Eureka. Had a friendly entry point and death wasn't as detrimental to the experience, nor was the whole 'elemental level' thing present, people liked this.

    Raiders both midcore and hardcore praised it, it gave them a long-term goal for a weapon, it facilitated several large scale raids which they thought were appropriately designed. Released the first formal large-scale savage raid, which those doing savage liked quite a lot, eventually leading to many raiders requesting they release or work on savage alliance raids and large scale raids in the future. Also came with duels, which they complemented, granted the RNG factor of getting a duel wasn't the most well-liked decision. Also included lost actions and essences which elevated their gameplay. Critical Engagements were well received.
    (7)

  5. #5
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kaurhz View Post
    Bozja was praised extensively by both casuals and hardcore players.

    Casuals had something to grind, they had options behind their relic, and it offered a good money making method in addition to several desired items like mounts, minions and TT cards. Addressed the majority of issues people had with exploratory when it was Eureka. Had a friendly entry point and death wasn't as detrimental to the experience, nor was the whole 'elemental level' thing present, people liked this.

    Raiders both midcore and hardcore praised it, it gave them a long-term goal for a weapon, it facilitated several large scale raids which they thought were appropriately designed. Released the first formal large-scale savage raid, which those doing savage liked quite a lot, eventually leading to many raiders requesting they release or work on savage alliance raids and large scale raids in the future. Also came with duels, which they complemented, granted the RNG factor of getting a duel wasn't the most well-liked decision. Also included lost actions and essences which elevated their gameplay. Critical Engagements were well received.
    I don't recall seeing a lot of praise for Bozja personally, but maybe that's just me

    People hated the mettle grind and the fact that the relic was loosely tied into the content so they felt compelled to do it if they wanted that weapon
    (4)

  6. #6
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,692
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by CVXIV View Post
    I don't recall seeing a lot of praise for Bozja personally, but maybe that's just me

    People hated the mettle grind and the fact that the relic was loosely tied into the content so they felt compelled to do it if they wanted that weapon
    It was praised well by both casuals and hardcore players, and not an insignificant amount either... Obviously it wasn't flawless, but then nothing is.. It's like if you get down to it, you could say that any given player in the game has never universally liked content even when it was designed exclusively for them, for example, you can still find hardcore raiders that still complain about ultimates to some varying degree. So obviously there's always issues, but again, point being it was well received by both casual and hardcore players.

    It was still ultimately content that was designed for both categories of players, and something that both categories enjoyed.
    (0)

  7. #7
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kaurhz View Post
    Bozja was praised extensively by both casuals and hardcore players.

    Casuals had something to grind, they had options behind their relic, and it offered a good money making method in addition to several desired items like mounts, minions and TT cards. Addressed the majority of issues people had with exploratory when it was Eureka. Had a friendly entry point and death wasn't as detrimental to the experience, nor was the whole 'elemental level' thing present, people liked this.

    Raiders both midcore and hardcore praised it, it gave them a long-term goal for a weapon, it facilitated several large scale raids which they thought were appropriately designed. Released the first formal large-scale savage raid, which those doing savage liked quite a lot, eventually leading to many raiders requesting they release or work on savage alliance raids and large scale raids in the future. Also came with duels, which they complemented, granted the RNG factor of getting a duel wasn't the most well-liked decision. Also included lost actions and essences which elevated their gameplay. Critical Engagements were well received.
    I know tons of people that hated Bozja specifically because the bulk of the content was locked behind hours and hours of FATE grinding.
    The raids were good, but almost everyone I play with didn't do them because they didn't want to do all the grind that came before it.
    (6)

  8. #8
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    872
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Collin_Sky View Post
    I know tons of people that hated Bozja specifically because the bulk of the content was locked behind hours and hours of FATE grinding.
    The raids were good, but almost everyone I play with didn't do them because they didn't want to do all the grind that came before it.
    Bozja was okay on release but the experience after release is was more miserable than Eureka. You need people for CLL? Too bad, no one wants to do it, the instance is empty/people who are in are grinding their asses against fates/ce....I have an alt that is perpetually stuck on Dalriada cause no one seems to want to do it. I had a far more positive experience in Eureka and I think Eureka has a more community feel, people were spawning NMs for lower level players and waiting for them to arrive, in Bozja you're trapped in your zone and the few fates that you have with no one to help you because no one wants to do the Z1/Z2 fates and stick only to Z3.

    I fell asleep many times grinding fates on Bozja because it was boring...I remember being really interested in the lore and wanted to collect the field notes for lore...but they locked the lore behind a fate grind/duels/CLL? Why? My man I ain't grinding all that shit for lore, idc about the mount. It just feels really bloated. I have no interest in duels at all so it's impossible for me to get the field notes...so why waste time.

    Eureka is still alive today because it's the only way you can progress your relic, I hope they don't make this mistake again. I'm sick of relic steps tied to CT...
    (5)
    Eyestrain thread - https://forum.square-enix.com/ffxiv/threads/501914-Dawntrail-Graphics-Update-Eye-Strain

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,892
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Collin_Sky View Post
    I know tons of people that hated Bozja specifically because the bulk of the content was locked behind hours and hours of FATE grinding.
    The raids were good, but almost everyone I play with didn't do them because they didn't want to do all the grind that came before it.
    Pretty much this. I don't know many people that disliked the raids (CLL/DR/Dalriada) and in fact most people seem to hold those into high praise if just for the creativity behind, but the fate grind? I don't know about that. Even the CEs seem to be pretty divisive in the playerbase.
    (4)