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  1. #1
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100

    Why do casual players seem entitled to cosmetic items added in game?

    So chaotic came out, and I've seen multiple posters on the forums making statements along the line of

    "The hairstyle should not have been added in chaotic when SE knows lots of casual players will want it"

    Why do some people feel entitled to cosmetic items such as this? I genuinely don't get it. It's obviously there either: as a reward to players doing difficult content, or as a means to encourage people to step out of their comfort zone.
    Even so, it's purchasable on the market board, so why is it such a problem?
    (40)

  2. #2
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,546
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Collin_Sky View Post
    So chaotic came out, and I've seen multiple posters on the forums making statements along the line of

    "The hairstyle should not have been added in chaotic when SE knows lots of casual players will want it"

    Why do some people feel entitled to cosmetic items such as this? I genuinely don't get it. It's obviously there either: as a reward to players doing difficult content, or as a means to encourage people to step out of their comfort zone.
    Even so, it's purchasable on the market board, so why is it such a problem?
    The issue isn't entitlement. It's more acknowledging a contributing factor of the issue on threads such as you yourself have made.

    SE > Adds cosmetic item to game, locked behind savage.

    Some raiders > It's not so much fun, why are there so many damn casuals that can barely handle AoEs in my savage parties?!?

    Someone acknowledging the issue > This is what happens when you put cosmetic items behind savage. It will attract casual players into high-end content, that will suddenly want to do it for the reward, even if they aren't prepared.

    Someone not actually reading the comments > CASUALS ARE SO ENTITLED THEY WANT THE REWARD FOR NO EFFORT.

    There's several issues going on here, and not really correlated to entitlement. Most of the casuals that want this cosmetic are already trying to do the content. If people are proposing ideas then it is only to combat SEs fairly bad design.
    (132)
    Last edited by Kaurhz; 12-27-2024 at 08:14 AM.

  3. #3
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kaurhz View Post
    The issue isn't entitlement. It's more acknowledging a contributing factor of the issue on threads such as you yourself have made.

    SE > Adds cosmetic item to game, locked behind savage.

    Some raiders > It's not so much fun, why are there so many damn casuals that can barely handle AoEs in my savage parties?!?

    Someone acknowledging the issue > This is what happens when you put cosmetic items behind savage. It will attract casual players into high-end content, that will suddenly want to do it for the reward, even if they aren't prepared.

    Someone not actually reading the comments > CASUALS ARE SO ENTITLED THEY WANT THE REWARD FOR NO EFFORT.

    There's several issues going on here, and not really correlated to entitlement. Most of the casuals that want this cosmetic are already trying to do the content. If people are proposing ideas then it is only to combat SEs fairly bad design.
    Well, it's worse than that. The core issue is they forgot how to make engaging and fun content after slashing all the possible different things that someone can do with in the limited design space they have. They increased monster movement speed so kiting isn't viable, completely killed any kind of strategy with crowd control, and mostly turned the game into a slightly more complex rhythm game where the hard mode is hiding the notes from the player. And all the cosmetics and cool stuff is being added behind hard mode. When you remove the actual incentives, the game is completely boring trash at this point.

    People made fun of my posts about disliking the change of warriors cone AOE to a circle and now I'm just sitting here after years of being stuck in homogenous savage meat grinders and feeling at least some satisfaction in the cold reality hitting people. Pal World Raid Bosses actually have a lot of the same problems that savage has, only at least in that game someone can use an editor or mod to solve half the problem. Unfortunately, the other half with the content being engaging or fun can only be solved by game designers trying to make more use of the space. Suffice to say, we had more variety of things in Shadowbringers and Stormblood than we have now.

    Actually... the haunting realization just set in that raiders are literally the equivalent of the mindless pals just dpsing the raid boss down while the ONE person having fun is the guy who set the fight up and has to fly around dodging lasers. So, technically if they automated the damage dealing and we were more like the siege general maybe that would be a good change? :P
    (2)
    Last edited by Colt47; 01-01-2025 at 11:55 PM.

  4. #4
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,546
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Colt47 View Post
    Well, it's worse than that. The core issue is they forgot how to make engaging and fun content after slashing all the possible different things that someone can do with in the limited design space they have. They increased monster movement speed so kiting isn't viable, completely killed any kind of strategy with crowd control, and mostly turned the game into a slightly more complex rhythm game where the hard mode is hiding the notes from the player. And all the cosmetics and cool stuff is being added behind hard mode. When you remove the actual incentives, the game is completely boring trash at this point.
    I mean I agree with this, but it's no real single issues. If one were to be thorough, they could probably have enough of a bucket list to effectively do a full thesis in bad game design at the standard required for an MSc.

    I don't think incentives are inherently bad, but this one is so tone deaf it's almost difficult to believe that there's been a success for a decade. Like the way they implement feedback is kitchen sink style. Bad feedback? Don't think about it logically... Throw the kitchen sink at it.. It's how we ended up in this specific instance.. It's how we end up with a game that is a husk of what it once was, between simplicity and aggressiveness of QoL. It's how we end up with a game that doesn't know what it wants to be from one expansion to the next.
    (1)

  5. #5
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kaurhz View Post
    I mean I agree with this, but it's no real single issues. If one were to be thorough, they could probably have enough of a bucket list to effectively do a full thesis in bad game design at the standard required for an MSc.

    I don't think incentives are inherently bad, but this one is so tone deaf it's almost difficult to believe that there's been a success for a decade. Like the way they implement feedback is kitchen sink style. Bad feedback? Don't think about it logically... Throw the kitchen sink at it.. It's how we ended up in this specific instance.. It's how we end up with a game that is a husk of what it once was, between simplicity and aggressiveness of QoL. It's how we end up with a game that doesn't know what it wants to be from one expansion to the next.
    Curious to see how hard the turn is on the ship with correcting the course. One of the cultural problems that happens in Japan is that it is hard for people in that culture to call out their boss on stupid decisions, which ironically makes it hard to fix a problem because the person in charge doesn't know something is wrong. In the west it is almost the opposite problem where we tear each other apart too much instead of being supportive.
    (0)

  6. #6
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    869
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kaurhz View Post
    The issue isn't entitlement. It's more acknowledging a contributing factor of the issue on threads such as you yourself have made.

    SE > Adds cosmetic item to game, locked behind savage.

    Some raiders > It's not so much fun, why are there so many damn casuals that can barely handle AoEs in my savage parties?!?

    Someone acknowledging the issue > This is what happens when you put cosmetic items behind savage. It will attract casual players into high-end content, that will suddenly want to do it for the reward, even if they aren't prepared.

    Someone not actually reading the comments > CASUALS ARE SO ENTITLED THEY WANT THE REWARD FOR NO EFFORT.

    There's several issues going on here, and not really correlated to entitlement. Most of the casuals that want this cosmetic are already trying to do the content. If people are proposing ideas then it is only to combat SEs fairly bad design.
    If "casuals" want the cosmetic and don't want to up their game, it's up to them. Every game has cosmetics locked behind difficult content, this has never been different in this one.
    And a haircut is no different either.

    If there ever was an issue, it's how to make said content last long enough for people to git gud and actually get a chance at doing it without having to wait for 3hrs in pf or scheduling at a precise date on a discord.
    (6)

  7. #7
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,546
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Teno View Post
    If "casuals" want the cosmetic and don't want to up their game, it's up to them. Every game has cosmetics locked behind difficult content, this has never been different in this one.
    And a haircut is no different either.

    If there ever was an issue, it's how to make said content last long enough for people to git gud and actually get a chance at doing it without having to wait for 3hrs in pf or scheduling at a precise date on a discord.
    I agree with this insofar that the content needs to last long enough so that people actually get a chance of doing it. I do think people not doing it right now is entirely a choice on their matter, and I think the longer they delay this content the harder it will be, and the longer it will take. The issue with "Having to wait 3hrs in PF or scheduling a precise date on Discord", is entirely a developer problem, however, and is especially worse when long-term desired rewards are locked behind it. - and unfortunately the development team do not know how to make long-term content without tying the relic to it.
    (4)

  8. #8
    Player
    Miohazuki's Avatar
    Join Date
    Jun 2023
    Posts
    143
    Character
    Theldry Rich
    World
    Sagittarius
    Main Class
    White Mage Lv 50
    Quote Originally Posted by Kaurhz View Post
    The issue isn't entitlement. It's more acknowledging a contributing factor of the issue on threads such as you yourself have made.

    SE > Adds cosmetic item to game, locked behind savage.

    Some raiders > It's not so much fun, why are there so many damn casuals that can barely handle AoEs in my savage parties?!?

    Someone acknowledging the issue > This is what happens when you put cosmetic items behind savage. It will attract casual players into high-end content, that will suddenly want to do it for the reward, even if they aren't prepared.

    Someone not actually reading the comments > CASUALS ARE SO ENTITLED THEY WANT THE REWARD FOR NO EFFORT.

    There's several issues going on here, and not really correlated to entitlement. Most of the casuals that want this cosmetic are already trying to do the content. If people are proposing ideas then it is only to combat SEs fairly bad design.
    Can be bought on market board .so it's basically a lazy argument on casual players
    (0)

  9. #9
    Player
    IndraSyngiwyb's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    42
    Character
    Indra Baelsar
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AllenThyl View Post
    Sure thing, here you go: This whole "but customization shouldn't be locked behind anything" tirade isn't an argument, it's merely your opinion. You simply drew an arbitrary line around certain kinds of items, according to your personal taste.
    Not once did I advocate for savage rewards being given to people who didn't do savage. The hair is locked behind savage. Nothing I can do about that. Never asked for it to be handed to me.

    Also, I don't believe the line I drew is arbitrary at all. FFXIV's character customization is already pathetically limited. Everyone knows this. It's been complained about for years and Square has done nothing to fix it. Therefore, I don't find it a good system to lock character customizing items behind high-end content when there are already so many character customization barriers naturally in place in the game.

    You're free to disagree, but I don't see the reason for getting so hostile.
    (9)

  10. #10
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    854
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by IndraSyngiwyb View Post
    Not once did I advocate for savage rewards being given to people who didn't do savage. The hair is locked behind savage. Nothing I can do about that. Never asked for it to be handed to me.

    Also, I don't believe the line I drew is arbitrary at all. FFXIV's character customization is already pathetically limited. Everyone knows this. It's been complained about for years and Square has done nothing to fix it. Therefore, I don't find it a good system to lock character customizing items behind high-end content when there are already so many character customization barriers naturally in place in the game.

    You're free to disagree, but I don't see the reason for getting so hostile.
    that's sadly how most raiders are that's why I always say this community is fine until you reach savage or ultimate where most people are toxic and hostile.
    (2)

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