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  1. #401
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Collin_Sky View Post
    than casual players who have even thought about entering an extreme in its current expansion.
    Obviously? Clearly? Because if they did current content Extreme/Savage raiding, they wouldn't be a casual player.
    (4)

  2. #402
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Lilapop View Post
    Obviously? Clearly? Because if they did current content Extreme/Savage raiding, they wouldn't be a casual player.
    Congrats on ignoring the point I was trying to make and hyperfocusing on creating a gotcha moment instead.
    (2)

  3. #403
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Collin_Sky View Post
    Congrats on ignoring the point I was trying to make and hyperfocusing on creating a gotcha moment instead.
    Your point wasn't ignored. Your point isn't even a point. Us disagreeing doesn't mean your point was ignored.
    (11)

  4. #404
    Player
    FlopsyPrince's Avatar
    Join Date
    Aug 2022
    Posts
    24
    Character
    Flopsy Princess
    World
    Zalera
    Main Class
    Botanist Lv 77
    I am an intense casual player. I have tried a few Extreme Duties but only because a blue checkmark led me to it.
    (0)

  5. #405
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,968
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BigCheez View Post
    Hardcore players are a binary. They either log in 30 seconds before raid, expect someone in their static to give them food and pots, say "see you next week" and then log out before even leaving the instance, or they have 30k+ achievement points. There is no in between.
    The problem is that the meaning of hardcore and casual has gotten so damn muddled over time.
    Where it used to mean how much time you invested into something it nowadays is mostly used to describe the skill level of players, that's how you can have "hardcore" players at complete opposite ends.

    One of them basically being a raid logger that doesn't invest much time since all they care about are the raids, the high skill challenges.
    While the other hardcore player spends 8 hours a day doing everything in the game.

    The same problem comes up when talking about casuals.
    Are they casual because they only spend very little time in the game, but still manage to clear savage while playing maybe 6 hours a week?
    Or are they casual because they've never done anything harder than alliance raids but spend 8 hours a day chatting at the limsa aetheryte?
    (10)

  6. #406
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,074
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Absurdity View Post
    The problem is that the meaning of hardcore and casual has gotten so damn muddled over time.
    Where it used to mean how much time you invested into something it nowadays is mostly used to describe the skill level of players, that's how you can have "hardcore" players at complete opposite ends.

    One of them basically being a raid logger that doesn't invest much time since all they care about are the raids, the high skill challenges.
    While the other hardcore player spends 8 hours a day doing everything in the game.

    The same problem comes up when talking about casuals.
    Are they casual because they only spend very little time in the game, but still manage to clear savage while playing maybe 6 hours a week?
    Or are they casual because they've never done anything harder than alliance raids but spend 8 hours a day chatting at the limsa aetheryte?
    Don't forget to add in the players that SE added a "very easy" mode to solo-instances for, so they can get through the story to reach endgame.
    (1)

  7. #407
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,825
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by hydralus View Post
    Don't forget to add in the players that SE added a "very easy" mode to solo-instances for, so they can get through the story to reach endgame.
    How is that a problem? I believe in most solo instances you're not using your own kit. The only way to prevent highly-skilled players from complaining it is too easy and less-skilled that it is too hard is to have different difficulty levels.
    (1)

  8. #408
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,470
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mawlzy View Post
    How is that a problem? I believe in most solo instances you're not using your own kit. The only way to prevent highly-skilled players from complaining it is too easy and less-skilled that it is too hard is to have different difficulty levels.
    The problem more comes from the fact that in order for a game that shoves players together to complete content and where content is made so that everyone does the same content to progress there needs to be some measure of a skill floor or the game simply falls apart

    Right now 14 functionally has no floor. Solo instances can be completed on very easy mode where your characters natural regen exceeds the damage the boss does and the NPC’s will kill the boss for you. Instances with other players can basically be fished for either getting a tank who does everything for you or leaving you dead on the floor and completing it without you.

    It’s a problem for the core design of content if people who physically don’t understand anything about their job reach level 100 because even ignoring hardcore players the gap between “I don’t like extremes and up but I know my rotation and strive to meaningfully contribute” and “physick is the only button on my hotbar and I don’t know the WAR is actually doing 99.99% of the healing because I think my physicks are doing all this healing” becomes so deep and wide there is functionally no content that satisfies everyone. Even though very easy was made an option the normal difficulty instances in DT were god awful compared to say in from the cold or the azim steppe one (minus cutscenes) due to complaints about in from the cold even though it has a very easy mode

    There is a reason why even single player games don’t let you just curb stomp everything in the mid game and reach the endgame or let an NPC do it for you if you fundamentally don’t understand the basics of the game
    (2)
    Last edited by Supersnow845; 01-03-2025 at 09:15 PM.

  9. #409
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,825
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    snip
    Yes I understand all those arguments and even agree with some of them, but how does using an NPC 6-button kit in a solo duty help a player get better with the job they play in group content?
    (1)

  10. #410
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,470
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mawlzy View Post
    Yes I understand all those arguments and even agree with some of them, but how does using an NPC 6-button kit in a solo duty help a player get better with the job they play in group content?
    Because

    1) not all solo duties use the condensed kits of other jobs
    2) a lot of the time people who can barely play will play more than one job including those ones
    3) understanding how a condensed job like those works is useful for understanding how to properly play a full job as they are created from combos, alternate combos self healing buttons and oGCD actions you want to keep rolling. All things that will benefit you to understand when swapping back to your real job
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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