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  1. #171
    Player JimCasey_RF6's Avatar
    Join Date
    Feb 2023
    Location
    Cool'dah
    Posts
    155
    Character
    Jim Casey
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lilapop View Post
    I unfortunately think 24 person statics will slowly become a thing, especially when we get more Chaotics.
    24 man statics becoming a thing would actually be a good thing for the game.
    (0)

  2. #172
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    476
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by JimCasey_RF6 View Post
    24 man statics becoming a thing would actually be a good thing for the game.
    I can't see that at all? How?
    Game dev is a zero sum game. Finite resources.
    If you are encouraging 24 man statics, there is other stuff you are not encouraging.
    I've been in many great communities (or great for a while)
    Even quite large communities can struggle to put together 8 people.
    A static of 24 people is going to struggle to have any reason to get together or be very social.
    I only see 24 man statics being a place to recruit 8 mens from.
    Each 24 man static will benefit 8 players at most and have no impact on the rest of the game as I see it.

    How will 24 man statics be any good for the wider game? I dint see it being significant or budging the needle at all.
    (0)
    Last edited by Gurgeh; 01-06-2025 at 05:32 AM.

  3. #173
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    As someone who's done this enough to get both mounts:

    Good:
    Phase 1. This actually feels chaotic with all the people scurrying around, and has enough things in it to get people a decent chunk of the time (ex: remembering your hand while remembering the EnBlank mechanic, though that second one's in chat too)

    Bad:
    The body check towers. Idk how exactly I'd fix these though without making them worthless though. Make missed ones heal the boss maybe? It's just an issue that these so quickly spiral into an instant wipe from the damage/vulns going out, if SE wants this to be "hard content for everyone", that you can just roll up into PF and do.

    Phase 2 Design: The fight feels like 2.5 mini-fights strapped together with duct tape. The interaction between the groups is pretty minimal, and when especially on the inside tiles you're only really interacting with 2 other people for most of the fight, it doesn't feel like it really had to be part of a 24 man at all. I get that in phase 1 there isn't really much "interaction" for a lot of the fight either, but being in the hustle + bustle, and keeping an eye out for hand pvp from 20 other people, makes it feel a bit more alliance-y.

    Good in theory, bad in practice:
    Looming Chaos. It's a fun idea and being forced to learn different parts of the fight is neat, but the fact that it's baitable throws that into the trash. It should be purely random (within your role), and happen at the start of the phase, to actually be chaotic / force people to learn all the parts of the fight.

    The newbie bonus. I get that it was intended to help new players, but in practice it created this kind of "haves vs have nots" FOMO with mass bonus parties. I know people who got their 75x token mount off of 2 or 3 runs near the content release, where newer players who couldn't get around to it will take like 70+ runs to get the dais, and that discrepancy is insane to me. Either reduce the bonus (ex: 2 demi 2s per clear, 1 per person per bonus, prices adjusted accordingly), or maybe make the newbie help bonus only apply after a certain # of weeks (so that people who want to rush the content don't just get a bajillion gil of stuff, and it's still there to help people through the content who aren't able to get clears)

    I get that at some level they likely wanted to overtune vs undertune and have people deem it a failure, but I can definitely feel that they overshot it a bit. In my successful parties, it seems like the vast majority are wearing ultimate / savage criterion / deep dungeon solo type of titles, which I don't think is the type of player that really needed a "hard alliance raid" type of content. Maybe the next Chaotic could be like UWU to UCoB and turn it down a bit just to get more different types of people into the content type.
    (6)

  4. #174
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,941
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I think that there's 3 things that they could do to make phase 2 less punishing while not making it that much easier.

    1) Keep the 12 tower spawns, but make them all solo towers, that would make it less of a body checks because you'd only need 2 people per quadrant and outside platforms alive to complete the mechanic.

    2) For the chaser beams after Looming Chaos, if the target dies, don’t retarget it. It makes the mechanic more deadly than it should be when it can just retarget and kill people who can't do anything about it.

    3) Put in a platform that allows people from the middle to jump to the outside, make it a long stun or a high damage down to prevent people abusing it to avoid mechanics, but it should be possible to move from the inside to the outside because if the outer group wipes out, the middle group can't raise them or they're also stuck on the tiles, so all they can do is wait for a wipe.
    (3)

  5. #175
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by JimCasey_RF6 View Post
    24 man statics becoming a thing would actually be a good thing for the game.
    Elaborate?
    (1)

  6. #176
    Player
    SkankyRoe's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    99
    Character
    Cinnamon Whisky
    World
    Malboro
    Main Class
    Dancer Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    ooc what was the other piece of content?
    The first Criterion was made in response to players asking for more difficult 4-man content, and like with Chaotic, it was intially pushed to be Extreme difficulty before they pulled the "oops we made it Savage teehee please look forward to it". Just like they did here with Chaotic.

    Quote Originally Posted by Mawlzy View Post
    When I worked in a job in which I commissioned content, if a creator gave me something that failed to meet the specs, I returned it with notes and asked them to fix it. I'd always assumed this was standard, but apparently SE just laughs and goes with it.
    I dunno if Mr Ozma was reprimanded for messing up the difficulty of the first Criterion but either way he clearly didn't learn from/didn't care about his mistake.
    (7)
    Last edited by SkankyRoe; 01-06-2025 at 11:46 AM.
    I look just like the roes next door... if you happen to live next door to an amusement park.

  7. #177
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    127
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    The main problem (besides the rewards which are a whole other issue) with Variant/Criterion is the three difficulty levels go Very Easy -> Savage -> Savage++. Mr. Ozma is obviously very good at designing high-difficulty content but I worry that he'd turn this game into Wildstar if given the power.
    (6)

  8. #178
    Player
    Wingale's Avatar
    Join Date
    Oct 2018
    Posts
    83
    Character
    Bahamut Alexandria
    World
    Masamune
    Main Class
    Paladin Lv 100
    For me, the raid is fine but the drop rate of the mounts is riduculous low, maybe lower than EX trial.
    (1)

  9. #179
    Player
    Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,669
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Dancer Lv 60
    Quote Originally Posted by Wingale View Post
    For me, the raid is fine but the drop rate of the mounts is riduculous low, maybe lower than EX trial.
    That alone is a very good reason for me to never waste anymore time in there...
    (1)

  10. #180
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,333
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Wingale View Post
    For me, the raid is fine but the drop rate of the mounts is riduculous low, maybe lower than EX trial.
    Only have 4 clears so far, but I have yet to see anything other than gear coffers drop, and most of those were during the bonus window. Two more runs to complete the gear set, then another 50 for the Cloud mount? I don’t know if I have the endurance! The Dais is going to be enough of a challenge with the first-timer bonuses trickling off; only have 25 of those tokens.
    (0)

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