Page 16 of 19 FirstFirst ... 6 14 15 16 17 18 ... LastLast
Results 151 to 160 of 187
  1. #151
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Casuals trying harder content > hardcore players get annoyed at wipes > hardcore players blame casuals for not playing their job properly or not done savage before > casuals stop trying said new hard content > hardcore players complain there's not enough players for extra reward boost > casuals leave or wait til next new "hard" content comes out

    Rinse and repeat.
    The problem has been ultimately caused by SE due to them making all jobs braindead (healers especially), therefore casual players mostly YOLO the buttons, they don't care about 2 minute meta. There's no different difficulties in different jobs, they all play the same with just different flashy effects. Yoshi-P is creating a bigger and wider rift between players, feeding hardcore players more content while forgetting about the casual/midcore players.
    (12)

  2. #152
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    342
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Madris View Post
    I cleared a few days ago after about 134 pulls, and countless hours sitting idle in Party Finder. After getting two more clears, for a total of three, I am so exhausted with everything around doing the actual fight. On a mechanical level it is not hard, but simple math will tell you that the random error rate for a party of 24 is sky high.

    Additionally, the PF tool is horrendous, the way it automatically closes, the way it locks in specific jobs instead of locking in roles when someone leaves. This content should have been held back for presets, it should have been held back for the raid strategy planner.

    Every single thing outside of the fight is in itself a painful uphill battle. Setting out to design an extreme but recognizing that it's more like a second floor savage feels like a failure, and I feel like my time has been wasted when I spend 3-4 hours and come out with 0/99 materia totems after joining farm parties that cannot get a single clear.

    If metrics are tallied and the chaotic raid is seen as incredible value for daily active users, leave me out of it. Because I hate its current status as a fundamental waste of time. We would all be better just rolling 24 dice and imagining a wipe.
    I have friends who have been trying every night since Christmas Eve, sometimes for hours a day, without a clear. They like the raid (or want to) and feel competent at the mechanics, but their PF groups always cascade into failure. I have been watching their attempts, but no reward this game can offer will make me want to join that.
    (12)

  3. 01-03-2025 12:34 AM

  4. #153
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,392
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    they should make that 'help a new player' token/reward shared between a certain type of content. i think thats the only way to future proof it when only getting one of it per kill
    (0)

  5. #154
    Player
    EthanXdeath's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    83
    Character
    Ethan Targaryen
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Madris View Post
    I cleared a few days ago after about 134 pulls, and countless hours sitting idle in Party Finder. After getting two more clears, for a total of three, I am so exhausted with everything around doing the actual fight. On a mechanical level it is not hard, but simple math will tell you that the random error rate for a party of 24 is sky high.

    Additionally, the PF tool is horrendous, the way it automatically closes, the way it locks in specific jobs instead of locking in roles when someone leaves. This content should have been held back for presets, it should have been held back for the raid strategy planner.

    Every single thing outside of the fight is in itself a painful uphill battle. Setting out to design an extreme but recognizing that it's more like a second floor savage feels like a failure, and I feel like my time has been wasted when I spend 3-4 hours and come out with 0/99 materia totems after joining farm parties that cannot get a single clear.

    If metrics are tallied and the chaotic raid is seen as incredible value for daily active users, leave me out of it. Because I hate its current status as a fundamental waste of time. We would all be better just rolling 24 dice and imagining a wipe.
    This is my exact issue with this content. I probably have a similar number of pulls and have seen enrage I believe at least 10 times now. I have yet to clear, the mechanics are super simple. However, 24 people leads to a multitude of wipes despite doing mechanics correctly on a personal level. The margin of error is way to high in PF and it's why I've decided personally I will not participate in this content, it's a colossal waste of time with no reward.
    (4)

  6. #155
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    675
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Fawkes View Post
    I assume they crammed all these rewards in there because they know they screwed up bad on Criterion in that department, but putting a hairstyle behind what sounds like essentially a savage fight really rubs me the wrong way. Casual-tier rewards and no barrier to entry and a first-timer bonus to encourage new people to do it, but then having a fight that casuals probably can't do? Seems like a recipe for the majority of players to be annoyed by this content.
    Yep, l though it would be like delebrum. Went in, wiped 2 hours,then l quit, lol. The hairstyle aren't that good anyway
    (4)

  7. #156
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Rehayem View Post
    Casuals trying harder content > hardcore players get annoyed at wipes > hardcore players blame casuals for not playing their job properly or not done savage before > casuals stop trying said new hard content > hardcore players complain there's not enough players for extra reward boost > casuals leave or wait til next new "hard" content comes out

    Rinse and repeat.
    The problem has been ultimately caused by SE due to them making all jobs braindead (healers especially), therefore casual players mostly YOLO the buttons, they don't care about 2 minute meta. There's no different difficulties in different jobs, they all play the same with just different flashy effects. Yoshi-P is creating a bigger and wider rift between players, feeding hardcore players more content while forgetting about the casual/midcore players.
    You forgot how "2 minute meta" genuinely annoys others.
    (2)

  8. #157
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lilapop View Post
    You forgot how "2 minute meta" genuinely annoys others.
    It annoys everybody, and more often than not have I seen players complain about those filthy casuls not doing the 2 minute meta because of low damage on boss.
    (0)

  9. #158
    Player
    melbye's Avatar
    Join Date
    Jan 2022
    Posts
    61
    Character
    Dan Ayers
    World
    Phoenix
    Main Class
    Warrior Lv 100
    It's a fun fight that is fun to clear but horrible to farm
    (0)

  10. #159
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    862
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    I think in a vacuum this fight is nice, and I think that's what they designed/made it for, a vacuum. Perhaps JP has god-tier PF experience but farming and progging this has been a pain...

    At some point I think I wanted to be out of this hell because my loot goblin brain wanted everything and couldn't leave things half finished.

    There's way too many variables in PF...I spent more time outside the fight than inside of it when I wanted to prog, waiting for PFs to fill only to trickle players out into disband feels painful too
    (4)
    Last edited by Rueby; 01-03-2025 at 08:34 PM.
    Eyestrain thread - https://forum.square-enix.com/ffxiv/threads/501914-Dawntrail-Graphics-Update-Eye-Strain

  11. #160
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,714
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ExiaKuromonji View Post
    The difference between no VC and VC is kinda wild on this one. Clearing the latest EX might be a more fairer choice but that also isn't super hard. Better than what we have currently though.
    In my runs without VC, I’ve been finding other players’ macros super helpful… even if it’s just a little reminder that Enaero was cast instead of Endeath (I know she has a text line, but it’s easier to see the spell name in my tiny chat box at a glance), or front/back vs. back/front for hands, or “Kill Atomos Now Please!” Just little reminders of things you might be missing while you’re worrying about doing the other mechs and/or getting rezzes out. I really appreciate those, and I should learn to make my own macros. lol
    (0)

Page 16 of 19 FirstFirst ... 6 14 15 16 17 18 ... LastLast