Quote Originally Posted by Collin_Sky View Post
There is nothing less fun than depending on 23 other people to not screw up
There are however 2 very important diffirences that change the difficulty compared to regular savage a lot:
- In regular savage, its 1 clear per week. And no one is ever going to bother reclearing it if there is no rewards. It makes searching for people harder the longer it takes.
- Because people are rewarded to reclear it with newer players, they are far less likely to care. And this makes the finding 24 people a lot easier, since there might be 16 who already cleared the fight. And depending on the roles and positions, they do allow you to follow them for certain mechanics. (and even if not following, they can still hint cueues on for example when to refresh your platform at an optimal time.

They did a very good job at making reclearing rewarding here. And especialy its system does make it much better to find a clear party.

For me finding a clear party was significantly easier than m1s. So while its savage, i realy dont see the PF problem here.

The bigger problem is trolls. Having 1 person constantly aborting can destroy parties, and as the leader (or anyone) cant see who is doing that. It makes handling those a pain (it usualy collapses the party). That is the only thing that got worse compared to 8man groups.

I also would like it if you could put a condition in the PF that states you must at least have reached a certain phase. Now its just description, and the number of times i saw cutscene viewers in a looming prog party is excessive. Having the game mark thresholds itself as a number, and then giving players access to that phase number in pf could be fine. The chat log can state the actual new phase being unlocked. And for this fight i would say 4 tresholds are going to be helpful: phase 1(first diamond - just to exclude new players), phase 2 (tiles phase starts), phase 3 (2nd diamond starts), phase 4 (enrage cast starts).
Using a number also makes it reusable for other content. The interface can change it to a representing text if needed, but even if its just numbers, players will figure it out anyway.