The problem here is everyone's definition of challenging is different. Some might say Savage is medium level. Others might say EX is medium level. It will always be subjective in that nature.There’s absolutely no issue with introducing challenging 24-man content.
The problem is that it targets a minority of players, meaning it will quickly die off, and there’s no alternative.
If there were a version of the fight designed to cater to a broader majority of players, it would be a different story.
The issue is that they don’t provide content with a medium level of challenge.
It’s either too easy, or it’s extreme or savage, and they know very well that this type of content doesn’t work. Be it criterion dungeons or similar content, it has never worked and never will.
So why not adapt content to have a version accessible to a broader majority of players instead of once again creating niche content? Especially when the game has been experiencing a drought of content with good replayability and casual++ appeal since Endwalker.
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