Quote Originally Posted by remiff View Post
If there were a version of the fight designed to cater to a broader majority of players, it would be a different story.
There is, it's called "Cloud of Darkness" in the duty "World of Darkness" as well as "Eden's Promise: Umbra". Let's cut to the chase here, it's not about the fight. It's never about the fight. It's only ever about the rewards.

Quote Originally Posted by remiff View Post
The issue is that they don’t provide content with a medium level of challenge.
This fight IS the medium challenge. It has a handful of mechanics, the mechanics need to be respected for the most part, there are quite a few opportunities to recover when only some people fail a mechanic, a portion of the mechanics can be solved by following a danger dorito, and the mechanics are repeating after half the fight and not escalating further. If the "medium level of challenge" doesn't involve at least semi-properly doing damage, semi-properly doing mitigations, semi-properly doing healing, and semi-properly doing positions / mechanics, what about it would even be the "medium challenge"?