Page 22 of 40 FirstFirst ... 12 20 21 22 23 24 32 ... LastLast
Results 211 to 220 of 400
  1. #211
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    691
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Absurdity View Post
    Does it though? Savage also only requires ilvl 700-710 and for that it sure doesn't imply catch up.
    None of the previews they showed implied that it's some freeby catch up gear thing, only that it's supposed to be a 24man fight somewhere between extreme trials and M3S in terms of difficulty.
    For a raid that gives an alternative to savage gear and comes so late in the patch at the end of the first savage lifecycle with the same ilvl as beginner savage, yes I would say it implies that it’s catch up.

    No one expected “freeby” catch up just the ability to catch up without needing to do yet another savage fight.

    People also had in mind the original words of Yoshida that it originally was supposed to be less difficulty before they fucked up, another thing that implies catch up (or at least I and apparently the Japanese forum did).

    It’s quite easy imo.
    Either they should have adjusted the difficulty beforehand when they realized themself that they went overboard or just raise the minimum ilvl to 720 themself and lower the max one to 725 or something or only 720 just to test how it works.
    Because as it stands the 710 is apparently extremely misleading if I understand you correctly and the community is raising it anyway.


    Quote Originally Posted by Fuyuqi View Post
    Sorry but you have to consider that maybe the point is to filter out people who don't raid regularly as much as possible. This fight is definitely hard enough and can waste enough peoples time that it should be locked behind something. People are intentionally setting ilvl requirements high because it filters out casual players as much as possible and I can't blame them.
    I will never accept locking out part of the playerbase from content after they got nothing in months just so the part of the playerbase that got everything in this expansion doesn’t have to interact with them.
    Like I said before. We actually want more players to give harder content a chance.

    The currency drop system should give a reason to actually help newer players.
    If the content for that is not designed to support that then it is a problem of the design team. And I don’t mean dragging dead weight behind but the fight to not fall apart if one group screws up.

    Edit:
    When I started the game the community would go out of their way to help people new to content even harder ones.
    I still remember people setting up help runs for coils even though they didn’t get anything out of it.
    I honestly wonder when that mindset was lost.
    (13)
    Last edited by Voidmage; 12-26-2024 at 05:44 PM.

  2. 12-26-2024 06:22 PM

  3. #212
    Player
    Kahnha's Avatar
    Join Date
    Jun 2017
    Location
    Rubi Cups
    Posts
    59
    Character
    E' R-rok
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    So when they make new content you don't want it but then if they make the same old content... you don't want it....

    it sounds weekly locked and that would be my only complaint.

    Keep experimenting square you're doing fine, ignore he negative Nancys :3
    (1)

  4. #213
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,412
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kahnha View Post
    So when they make new content you don't want it but then if they make the same old content... you don't want it....

    it sounds weekly locked and that would be my only complaint.

    Keep experimenting square you're doing fine, ignore he negative Nancys :3
    Makes new content in a range of difficulty that is already swamped with content and makes it the headliner of a notoriously slow patch meant to hold people over instead of introducing content into the difficulty ranges that have no content right now

    Wonder why people are confused and unhappy that said content ranges don’t have any content still

    Blames it on the playerbase just wanting to whine
    (18)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #214
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,073
    Character
    Keiji Zaika
    World
    Odin
    Main Class
    Machinist Lv 100
    They're rewarding you with +2 Demimateria II for each new player. I just don’t see this happening anytime soon. As long as the high item level restrictions exist, along with the Duty Complete button, it’s going to remain really bothersome for a while. As someone who doesn’t do savage content, I’m one of those players who can’t even join 725+ iLVL parties.

    So, content designed for extreme players can’t even accommodate chaotic raids. What’s the purpose of this raid, then? Why design content that locks out certain players? And we’re not even talking about casuals here.

    The filter works great for those who get their kills early, but it also means this piece of content is doomed in the long term. It’s just going to become another “I finished this, so I won’t touch it again” scenario. Pretty sad.
    (6)
    Last edited by xbahax92; 12-26-2024 at 07:26 PM.

  6. #215
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    503
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RulerOfPotaoes View Post
    This content is meant to be a stepping stone in difficulty. You can't just jump straight to Chaotic as a casual 'who doesn't even do Extreme' and expect for you or anyone else in the raid to have a good time. You are doing yourself and everyone else a disservice.

    Casual > Extreme > Chaotic > Savage > Ultimate.

    People should already have to have cleared the previous step in difficulty to do this piece of content. Which would be Extreme clears.

    Again. Gatekeeping sucks, but 'some' amount of gatekeeping is not bad either.
    I don't see why anyone new to raiding would do this over just doing m1s
    (5)
    Last edited by Gullis; 12-26-2024 at 07:48 PM.

  7. #216
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    503
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Majatok View Post
    I'm not surprised at all that this discussion is happening.

    I don't know why the devs jump back and forth between "so easy that the role system itself becomes irrelevant" and "so hard people start gatekeeping others out of it for their lack of commitment and skill". This happened in Variant/Criterion Dungeons too.

    Is it really not possible to make content that falls in between these extremes?
    the most hiarious part of Criterion is that they have 3 difficulties, but it's just afkmode, savage and savage+
    (4)

  8. #217
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kahnha View Post
    it sounds weekly locked and that would be my only complaint.
    It is not locked at all.
    (1)

  9. #218
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by xbahax92 View Post
    They're rewarding you with +2 Demimateria II for each new player. I just don’t see this happening anytime soon. As long as the high item level restrictions exist, along with the Duty Complete button, it’s going to remain really bothersome for a while. As someone who doesn’t do savage content, I’m one of those players who can’t even join 725+ iLVL parties.

    So, content designed for extreme players can’t even accommodate chaotic raids. What’s the purpose of this raid, then? Why design content that locks out certain players? And we’re not even talking about casuals here.

    The filter works great for those who get their kills early, but it also means this piece of content is doomed in the long term. It’s just going to become another “I finished this, so I won’t touch it again” scenario. Pretty sad.
    People being able to create their groups however they want is a hill I'm willing to die on. One of the following two things will happen:

    1.) The group will fill, thus meaning there was enough interest in their parameters that they were able to fill, so their requirements were not unreasonable.
    2.) The group does not fill, which means there was not enough interest and they either need to change their parameters, or don't do whatever it is they were creating a group for.
    (1)

  10. #219
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    797
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Mostly, whether on the Japanese section of the forums or on the NA/EU ones, the majority of players don't really understand who this content is aimed at.

    It's great to offer challenging 24-player content, but not at an extreme level close to Savage, or in this case, Savage itself.
    It's really a shame that they don't use this content as a stepping stone towards higher difficulty levels,
    as higher difficulty levels won't motivate the majority of the player base to engage with them.

    As for the iLvl 730 gear, the Savage tier has been out for months now, and iLvl isn't really important anymore.
    Creating a stepping-stone content that introduces players to Extreme difficulty would have been perfect.
    It could have provided equipment for players who usually don't participate in this type of content, while also offering rewards like mounts, hairstyles, etc., to motivate players who enjoy harder content.

    I don’t quite understand Square's logic of adding content that’s too difficult for the average player base and too restrictive, which will likely turn it into a deserted area after just a few weeks.
    The concept is good, but the difficulty should be significantly reduced.

    If they create similar content in the future, it should be made more accessible to a larger player base and not just the top 1% of players who already have plenty of content dedicated specifically to them.

    It’s fair to create content for everyone, including the top 1%, but there needs to be a balance.
    A stepping-stone content doesn’t currently exist in FF14, and something like Chaotic would have been a good starting point.

    It would also be nice if they stopped using synonyms to quantify difficulty levels, as it has become completely meaningless. Unreal,Chaotic, Extreme, Savage, Ultimate, l—stop,
    these terms no longer mean anything.

    Especially for someone who is new to the game, it can be very confusing, as there is no way to gauge these difficulty levels without participating.
    (8)

  11. #220
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,406
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I was really hoping I could do this as a former savage raider who now has a child but I am unable to prog this as long as it’s taking now. A friend told me that it’s around 5 to 10 hours of work to clear it and that’s it’s on par with savage 2. They also told me it has too many body checks for the target group and most PFs break because of it.

    That automatically makes it a hard nope for me due to time requirements and that’s not including waiting for the groups to form.

    Another lost opportunity for midcore difficulty lost again, all we get is another savage event just like criterion.
    (10)

Page 22 of 40 FirstFirst ... 12 20 21 22 23 24 32 ... LastLast