but Bozja and Zadnor isn't hard. It's just zerg rushing fates and throwing bodies at the bosses until you win. The end engagements are the only thing that really takes two brain cells to rub together and that's just people understanding "Too many people going up or down or not keeping things evenly damaged when split = dead".
I'm quite happy with this at the moment, I've seen the floor of phase 2, as a new extreme player it feels like it's a little above my skill level in that regard but I want new gear for my healer jobs so I'm not accepting defeat.
Agree. Bigger is not better. Criterion was infinitely better than chaotic for 2 main reasons.
1) It's easier to organise a group of 4 to do something outside of your usual savage/ultimate prog.
2) Smaller group size means there's less waiting for other people to not mess up.
I think they should have gone with criterion again but dropped criterion savage and experimented with different rewards.
Well that's happen when you develop content that can be clear without looking at the screen (normal/msq).
The community expects things to be easy, 0 effort.
A clear had 70 damage downs and 3 heal lb3s, I genuinely think people are judging it WAAAAY too fastI don't think this content is a bad choice, honestly.
I just think the difficulty was set too high and should be adjusted for future raids.
What's particularly lacking in FF14 is content between normal and extreme difficulty.
I believe it would have been better to make it more accessible than a savage-level raid.
It's a shame that Square Enix missed the opportunity to create 24-player content that's accessible to everyone.
I'm convinced this content would have been more successful if it had truly been positioned between normal and extreme difficulty.
Especially since we don’t really have much content, and only experimented players enjoyed themselves with patch 7.1.
Give it a week or so, let people get used to it, and you will start seeing the experienced players run along the new players for that bonus, helping them learn and making up for their mistakes
Also, its very funny how RDM is desired over Picto for Chaotic because of the ressing
A clear had 70 damage downs and 3 heal lb3s, I genuinely think people are judging it WAAAAY too fast
Give it a week or so, let people get used to it, and you will start seeing the experienced players run along the new players for that bonus, helping them learn and making up for their mistakes
Also, its very funny how RDM is desired over Picto for Chaotic because of the ressing
It will inevitably become easier over time, but the problem is that the rewards are easy to obtain, so the content will quickly die out.
It’s simply a shame that it’s not accessible to a broader portion of players.
It’s not insurmountable content, but difficult content will never be popular in FF14.
As I mentioned, there isn’t really any content that offers a light challenge, allowing casual players to participate as well.
People are already reluctant to engage with difficult 8-player content, so with 24-player content, it will become much harder over time to find enough players than to actually clear it.
The vast majority of content that is also designed for casuals also has arguably some of the absolute lowest repeatability behind it, with the exception of Bozja/Eureka exploratory zones. This is the problem with their current design of casual content, in most instances they do the content once, then they are done with it indefinitely.
You simply read between the lines and misunderstood where I was coming from, even though I was clear in my texts.
There is no occasional content with a medium difficulty; everything is excessively easy.
There are no light challenges or anything in between in FF14. I am, of course, referring to content accessible to all types of players that isn't tribal quests, MSQ dungeons, or 24-man raids, which are highly repetitive and provide no challenge, not even subtle ones.
There is no transitional content between normal and extreme in FF14, and the majority of players don’t necessarily want to invest hours and hours into progression.
Extreme content is already rarely farmed, and savage and ultimate content are niche activities with very low participation rates.
I’m not saying Square-Enix should ignore players who enjoy a bit of challenge;
I’m simply stating that the 3rd division has never truly tried to create content that doesn’t specifically require party finder, offers a gameplay experience between normal and extreme modes, and has decent replay value.
Since Eureka and Bozja, the game has had none.
And outside of this type of content, we have no new additions of this kind.
The attempts to create such content have all been resounding failures because they were not truly designed for this purpose.
Last edited by remiff; 12-25-2024 at 11:00 PM.
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