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  1. #1
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    like bozja and zadnor difficulty
    Yes, The content would have been more successful
    (12)

  2. #2
    Player
    RaideDuku's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Raide Duku
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by remiff View Post
    Yes, The content would have been more successful
    but Bozja and Zadnor isn't hard. It's just zerg rushing fates and throwing bodies at the bosses until you win. The end engagements are the only thing that really takes two brain cells to rub together and that's just people understanding "Too many people going up or down or not keeping things evenly damaged when split = dead".
    (0)

  3. #3
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    546
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    I'm quite happy with this at the moment, I've seen the floor of phase 2, as a new extreme player it feels like it's a little above my skill level in that regard but I want new gear for my healer jobs so I'm not accepting defeat.
    (19)

  4. #4
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Agree. Bigger is not better. Criterion was infinitely better than chaotic for 2 main reasons.

    1) It's easier to organise a group of 4 to do something outside of your usual savage/ultimate prog.
    2) Smaller group size means there's less waiting for other people to not mess up.

    I think they should have gone with criterion again but dropped criterion savage and experimented with different rewards.
    (10)

  5. #5
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    776
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Collin_Sky View Post
    There is nothing less fun than depending on 23 other people to not screw up
    The playerbase has shown it cannot handle 24 man content when it's even simple stuff like regular alliance raids
    It's an absolute mess in chaotic

    Well that's happen when you develop content that can be clear without looking at the screen (normal/msq).

    The community expects things to be easy, 0 effort.
    (11)

  6. #6
    Player
    Raraka's Avatar
    Join Date
    May 2022
    Location
    Limsa Lomisa
    Posts
    275
    Character
    Raraka Raka
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by remiff View Post
    I don't think this content is a bad choice, honestly.

    I just think the difficulty was set too high and should be adjusted for future raids.
    What's particularly lacking in FF14 is content between normal and extreme difficulty.

    I believe it would have been better to make it more accessible than a savage-level raid.
    It's a shame that Square Enix missed the opportunity to create 24-player content that's accessible to everyone.

    I'm convinced this content would have been more successful if it had truly been positioned between normal and extreme difficulty.

    Especially since we don’t really have much content, and only experimented players enjoyed themselves with patch 7.1.
    A clear had 70 damage downs and 3 heal lb3s, I genuinely think people are judging it WAAAAY too fast

    Give it a week or so, let people get used to it, and you will start seeing the experienced players run along the new players for that bonus, helping them learn and making up for their mistakes

    Also, its very funny how RDM is desired over Picto for Chaotic because of the ressing
    (13)

  7. #7
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Raraka View Post
    A clear had 70 damage downs and 3 heal lb3s, I genuinely think people are judging it WAAAAY too fast

    Give it a week or so, let people get used to it, and you will start seeing the experienced players run along the new players for that bonus, helping them learn and making up for their mistakes

    Also, its very funny how RDM is desired over Picto for Chaotic because of the ressing

    It will inevitably become easier over time, but the problem is that the rewards are easy to obtain, so the content will quickly die out.

    It’s simply a shame that it’s not accessible to a broader portion of players.
    It’s not insurmountable content, but difficult content will never be popular in FF14.

    As I mentioned, there isn’t really any content that offers a light challenge, allowing casual players to participate as well.
    People are already reluctant to engage with difficult 8-player content, so with 24-player content, it will become much harder over time to find enough players than to actually clear it.
    (7)

  8. #8
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,582
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by remiff View Post
    As I mentioned, there isn’t really any content that offers a light challenge, allowing casual players to participate as well.
    The vast majority of content in the game is casual content.
    (6)

  9. #9
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,589
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by CidHeiral View Post
    The vast majority of content in the game is casual content.
    The vast majority of content that is also designed for casuals also has arguably some of the absolute lowest repeatability behind it, with the exception of Bozja/Eureka exploratory zones. This is the problem with their current design of casual content, in most instances they do the content once, then they are done with it indefinitely.
    (3)

  10. #10
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by CidHeiral View Post
    The vast majority of content in the game is casual content.
    You simply read between the lines and misunderstood where I was coming from, even though I was clear in my texts.

    There is no occasional content with a medium difficulty; everything is excessively easy.
    There are no light challenges or anything in between in FF14. I am, of course, referring to content accessible to all types of players that isn't tribal quests, MSQ dungeons, or 24-man raids, which are highly repetitive and provide no challenge, not even subtle ones.

    There is no transitional content between normal and extreme in FF14, and the majority of players don’t necessarily want to invest hours and hours into progression.
    Extreme content is already rarely farmed, and savage and ultimate content are niche activities with very low participation rates.

    I’m not saying Square-Enix should ignore players who enjoy a bit of challenge;
    I’m simply stating that the 3rd division has never truly tried to create content that doesn’t specifically require party finder, offers a gameplay experience between normal and extreme modes, and has decent replay value.

    Since Eureka and Bozja, the game has had none.

    And outside of this type of content, we have no new additions of this kind.
    The attempts to create such content have all been resounding failures because they were not truly designed for this purpose.
    (3)
    Last edited by remiff; 12-25-2024 at 11:00 PM.

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