Quote Originally Posted by Mawlzy View Post
If the animations were shorter and consistent between jobs, I'd mostly agree with you. And some jobs feel great to play. AST's double-cast gravity, followed by yeeting oneself off a cliff and suffering no fall damage. Very crisp. WAR getting pinned down in a sea of crowd control as primal rend dawdles through it's silly animation, not so much.
If the solution is to shorten the animation/VFX so the stuff comes out faster so it replicates the effect of the previous jobs, by all means. I just want it to make sense. If Primal Rend's stun needs to come out faster, the only thing i ask is a visual justification of it. Getting randomly stunned without any visual cues is just not a good look in my opinion, things need to make sense visually, without deteriorating the gameplay if possible of course, that's all i really ask.